Evangela

I'm ok with the Cleric separate idea

they shouldn't include white and black magic in the same class from the beginning

but.... that's mean I have to play as healer again for white magic.... T-T


plus... 10% weaker for using skill form another classes is ok

but it should be 30-50% weaker if you using skills from another disciples! no more DoW using magic as good as DoM please
I actually don't agree with that because the point of the Armory system is to lift the cookie cutter and make the character that you want. I agree there should be a penalties for equipping abilities from other classes which I listed some, but if they are too extreme it makes some skills useless.

CelestialFurry

I like the idea of a cleric, but I don't think we need to remove abilities from the conjurer. I think that the conjurer is similar to a red mage--well rounded in the variety of magic, but not particularly strong in any one area. Having low level healing and elemental magic fits that well.

The only problem I see with the Cleric as you've laid it out is that it would be very challenging to play solo. Perhaps add light/holy magic to the cleric as a way of adding some level of attack power. It could also be a buffing class as well, so time magic could be thrown into the mix. Then Thaum could be a debuffing class + dark magic (meteor, etc.)

I think SE also needs to add a summoner and a blue mage to the mix as well and we'd have a variety of mage classes to choose from.
The reason I took Curing magic away from Conjurer, and changed sacrifice is because what the armory system does is for each weapon you equip you unlock a school of magic, and while RDM would seem pretty interesting you can already make one with the armory system so if you had cure spells from Conjurer and Cleric why would you pick Conjurer healing spells over Clerics. In addition holy magic is already covered by thaumaturge because they deal with both holy and dark magics. Either way for the spells I removed from Conjurers I added more spells that belong in there spell list due to there involvement with the elements which doesn't make it a total lost.