Page 2 of 2 FirstFirst 1 2
Results 11 to 20 of 20
  1. #11
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    exactly the discipline of war don't have this problem because there main function is there weapon and role, plus the discipline of the hand and land are all different so they don't suffer from the identity crisis either. The only ones that really have a identity problem is the magic classes. Now I know that you can mix and match anything which will bring the same problems, but that why I put my suggestion of the limitation system. As for Blue mage I believe its very possible to also add them very easily since monsters already have the animation for monster skills. maybe the only thing needed would be more monster skills to add more variety. Anyways very soon I will add a Blue mage type job to the suggestion. (still looking for a good name to fit the current naming scheme. let me know which one you guys think would fit best.)

    -Mimic (Cairderes name for the class)
    -Illusionist
    -magician
    -Animator
    (0)
    Last edited by Brightshadow; 03-22-2011 at 03:35 AM.

  2. #12
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Brightshadow View Post
    exactly the discipline of war don't have this problem because there main function is there weapon and role, plus the discipline of the hand and land are all different so they don't suffer from the identity crisis either. The only ones that really have a identity problem is the magic classes. Now I know that you can mix and match anything which will bring the same problems, but that why I put my suggestion of the limitation system. As for Blue mage I believe its very possible to also add them very easily since monsters already have the animation for monster skills. maybe the only thing needed would be more monster skills to add more variety. Anyways very soon I will add a Blue mage type job to the suggestion. (still looking for a good name to fit the current naming scheme. let me know which one you guys think would fit best.)

    -Mimic (Cairderes name for the class)
    -Illusionist
    -magician
    -Animator
    I used Mimic because of its ease of implementation without breaking the current infrastructure. Calling it Blue Mage would be too flashy, but making it so its the class that is dedicated to replicating the abilities of others, including enemies, makes the most sense. So it would be the way they could introduce Blue Magic as well as have a class that performed other types of magics besides the basic "Fire" Yay!
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  3. #13
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I'm ok with the Cleric separate idea

    they shouldn't include white and black magic in the same class from the beginning

    but.... that's mean I have to play as healer again for white magic.... T-T


    plus... 10% weaker for using skill form another classes is ok

    but it should be 30-50% weaker if you using skills from another disciples! no more DoW using magic as good as DoM please
    (0)

  4. #14
    Player
    CelestialFurry's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    47
    Character
    Hedda Gabler
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    I like the idea of a cleric, but I don't think we need to remove abilities from the conjurer. I think that the conjurer is similar to a red mage--well rounded in the variety of magic, but not particularly strong in any one area. Having low level healing and elemental magic fits that well.

    The only problem I see with the Cleric as you've laid it out is that it would be very challenging to play solo. Perhaps add light/holy magic to the cleric as a way of adding some level of attack power. It could also be a buffing class as well, so time magic could be thrown into the mix. Then Thaum could be a debuffing class + dark magic (meteor, etc.)

    I think SE also needs to add a summoner and a blue mage to the mix as well and we'd have a variety of mage classes to choose from.
    (0)

  5. #15
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Evangela

    I'm ok with the Cleric separate idea

    they shouldn't include white and black magic in the same class from the beginning

    but.... that's mean I have to play as healer again for white magic.... T-T


    plus... 10% weaker for using skill form another classes is ok

    but it should be 30-50% weaker if you using skills from another disciples! no more DoW using magic as good as DoM please
    I actually don't agree with that because the point of the Armory system is to lift the cookie cutter and make the character that you want. I agree there should be a penalties for equipping abilities from other classes which I listed some, but if they are too extreme it makes some skills useless.

    CelestialFurry

    I like the idea of a cleric, but I don't think we need to remove abilities from the conjurer. I think that the conjurer is similar to a red mage--well rounded in the variety of magic, but not particularly strong in any one area. Having low level healing and elemental magic fits that well.

    The only problem I see with the Cleric as you've laid it out is that it would be very challenging to play solo. Perhaps add light/holy magic to the cleric as a way of adding some level of attack power. It could also be a buffing class as well, so time magic could be thrown into the mix. Then Thaum could be a debuffing class + dark magic (meteor, etc.)

    I think SE also needs to add a summoner and a blue mage to the mix as well and we'd have a variety of mage classes to choose from.
    The reason I took Curing magic away from Conjurer, and changed sacrifice is because what the armory system does is for each weapon you equip you unlock a school of magic, and while RDM would seem pretty interesting you can already make one with the armory system so if you had cure spells from Conjurer and Cleric why would you pick Conjurer healing spells over Clerics. In addition holy magic is already covered by thaumaturge because they deal with both holy and dark magics. Either way for the spells I removed from Conjurers I added more spells that belong in there spell list due to there involvement with the elements which doesn't make it a total lost.
    (0)

  6. #16
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Made a lot of changes to this suggestion. To see all changes look at original post .

    -Remade the Spell list for the current Magic Classes + Cleric
    -Added a suggestion for THM
    -
    (0)

  7. #17
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Something I was thinking about today not sure where else to post it so I will stick it in here ^^

    I was think about what was said on the Battle Reform Blueprint. They said that when you change to a class all of your skills and abilities for that class would automatically be put onto the action bar. Well my R50 CON has 60+ skill/spells and that just on it's own before you start adding cross class skills/spells. They must be doing some heavy editing to the DoM if they are going to do something like that, unless they meant something completely different.
    (0)

  8. #18
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    Something I was thinking about today not sure where else to post it so I will stick it in here ^^

    I was think about what was said on the Battle Reform Blueprint. They said that when you change to a class all of your skills and abilities for that class would automatically be put onto the action bar. Well my R50 CON has 60+ skill/spells and that just on it's own before you start adding cross class skills/spells. They must be doing some heavy editing to the DoM if they are going to do something like that, unless they meant something completely different.
    I could be wrong, but I think what was inferred there in the battle blueprint post was that they are trying to find a way for the game to remember what you had set on your bar as a certain class. That way, when you switch back, you will have the skills you had previously slotted while on that class instead of having to remap them.

  9. #19
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Wynn View Post
    I could be wrong, but I think what was inferred there in the battle blueprint post was that they are trying to find a way for the game to remember what you had set on your bar as a certain class. That way, when you switch back, you will have the skills you had previously slotted while on that class instead of having to remap them.
    Well here is the quote I was referring to:

    We will also make a number of changes as part of our reexamination of how actions are equipped and the character requirements for doing so. First, actions learned by each class will be set to the action bar by default when playing as that class. Also, we will be making some actions settable on any class, while other "class-defining" actions obtained at higher ranks will be usable only by that class.
    I don't know what to make of it, like I said CON R50 has 60+ spells and skills atm it can't equip all of those by default.
    (0)

  10. #20
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by AlexiaKidd View Post
    Well here is the quote I was referring to:



    I don't know what to make of it, like I said CON R50 has 60+ spells and skills atm it can't equip all of those by default.
    Yeah, agreed. That would be super crazy.

Page 2 of 2 FirstFirst 1 2