Quote Originally Posted by Brightshadow View Post
Its to fit more with the theme of the class, and to make Clerie the best at reviving. in addition let say your tank dies, you are sacrficing yourself for the team.
With the current system, that would be no benefit. Who cares if the tank has to run back from the crystal, or the mage? Maybe if the tank had no weakness, then I could see it maybe be worth while.

Would be more interesting to have an instant raise that use 50% of each party member to revive someone. That would be fun risk/reward in a battle. Have to time it right for the healer to be ready to heal the party, and the tank would be back in action instantly. Just not a fan of the trading 1 dead member for another. my .02