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  1. #31
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by gaymer77 View Post
    They removed a tank spot and put in a dps spot instead because the need for that extra tank wasn't there.
    Actually, it's not true. They dropped the tank position because they needed exact same party composition as the HW and (the planned) SB raids for the roulette to work properly. So, in order for a min ilvl party to be able to clear the ARR raid, they had to tweak the encounters so the 2nd tank wouldn't be needed.

    That said, it ws only tweaks, they didn't dramatically reworked the content
    (2)

  2. #32
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,929
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    What if Alliance Roulette adjustments, but it's to make it an actual roulette instead of just Labyrinth of the Ancients, but with relevant tomes?
    That would be nice, but other players are the reason for this. There are players who only unlock the first couple "easy" alliance runs so that they can keep this as an easy exp roulette. Someone who only has LotA and Syrcus unlocked is going to limit everyone else matched with them to a boring run. And of course, people leveling a class from 50-60 using this roulette would only have 3 choices anyway, even if all 9 were open to them.
    (1)

  3. #33
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    I had a ninja today who took off there gear got in que and then put it back on in the dungeon. They must have done that to drop there item level to get crystal tower. The "ez" ones for exp. People doing that are messing up the random function of the roulette. They where level 70. If the dungeons where closer in challenge level it would not be a problem. Then it would not be the "ez" one.
    (1)

  4. #34
    Player
    Sinh119's Avatar
    Join Date
    Jan 2018
    Location
    Limsa Lominsa
    Posts
    52
    Character
    Alexander Logarius
    World
    Excalibur
    Main Class
    Summoner Lv 80
    I don't disagree that the Crystal Tower raids are easy, but I do disagree that making them harder would make them more fun. The primary reason why people even run Alliance Roulette in the first place is for the EXP and tomes. People don't run it to be challenged, or just to have fun. There's a reason why people try to force the Crystal Tower raids by reducing ilvl and avoid Orbonne Monastery like the plague. If you tuned the Crystal Tower raids to be like Orbonne Monastery you wouldn't get fun runs. You'd get incredibly frustrating runs full of people who want to get their exp and tomes for the day and get out as quick as possible. There isn't a high tolerance for wipes in environments like this. People are not going to want to waste their time teaching people fights. Worst-case scenario the roulette just dies, making completing any old Alliance Raids impossible for new players, and best case scenario it makes running Alliance Raid 200% more annoying since every time you queue for it you're just praying that you don't get a group that vote abandons at the second or third boss.

    The only way this could be acceptable was if they made it an entirely different roulette with higher rewards. But changing the current one to become an absolute nightmare to run? No thank you.
    (2)

  5. #35
    Player
    RMA209's Avatar
    Join Date
    Feb 2019
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Melody Jaab
    World
    Hyperion
    Main Class
    Astrologian Lv 80
    People would get good at it or stop runing it. Those who stay would enjoy what they got. Not hard just closer to the original patch experience.
    (1)

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