Quote Originally Posted by WulfCall View Post
Back in the secret world they had a couple of stats that at first seemed redundant till you broke down how the battle system works (penetration and critical hits) both said they had a chance to deal extra damage ( even leading to the much sought after penetrate critical) but penetration did one more thing it vs'd the targets Block stat I assume something along the lines of that is going on here considering direct hit used to be accuracy
I don't think we have any calculation yet showing that Direct Hit would have some hidden depth. It could be different if, for example, one of those stats worked like the Critical of Dragon Quest, by ignoring the Defense stat of your target. Yet again, we would need some armored ennemies into the game for that effect to be some kind of strategic choice.

Saddly, the stats on this game are very bland...You could fuse almost all main stats into a "Power" stat, remove Determination to give a slightly higher Power to some items...even Speed is only rarely relevant for how fast it actually makes you.