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  1. #21
    Player
    CapricaLangley's Avatar
    Join Date
    Jun 2017
    Posts
    80
    Character
    Silent Bay
    World
    Ragnarok
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Siete View Post
    Arcanist controls the nearby aether to create blasting energies and summon primals by rerouting and channeling aether lines.
    But, how does Miasma and Bio fit with that?
    It's pretty obvious that the Damage over Time concept was created to support the idea of a pet class. Between one DoT application and the other, the ideal Summoner would weave a lot of pet skills and multiple different summons. In the end, the team changed the concept but choose to retain the initian defining trait.
    (1)

  2. #22
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Razard View Post
    Oh would you look at that:

    https://finalfantasy.fandom.com/wiki...play#Abilities

    Level 10 and Level 26.
    Did you even read the page you posted? Bio and Poison are BLACK MAGICS! This has nothing to do with Rydia being a Summoner, she has two classes, same as Yuna being a Summoner and a White Mage. But that doesn't mean Holy, Cure and Esuna are Summoning magics, obviously.

    Just admit, the design for SMN in this game is just a poor excuse for a wow Warlock because the devs had no idea how to make a pet class work without copying it from other games, maybe because of incompetence, maybe because of time constraints.
    (8)

  3. #23
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Siete View Post
    Arcanist controls the nearby aether to create blasting energies and summon primals by rerouting and channeling aether lines.
    But, how does Miasma and Bio fit with that?
    Because when it in came out 2013, SE wanted a Magic Ranged DPS that casts direct damage spells (BLM) and a Magic Ranged DPS that uses pets and DoTs (SMN). They didn't want two jobs to play exactly the same way. /thread
    (2)

  4. #24
    Player
    Videra's Avatar
    Join Date
    Nov 2018
    Posts
    738
    Character
    Videra Svenay
    World
    Balmung
    Main Class
    Warrior Lv 83
    Being that, lorewise, the Allagan Empire basically invented Arcanima? You can probably attribute the border-line cancer esque toxins to their inhumane tendencies. I think they fit perfectly, considering this.
    (1)

  5. #25
    Player
    Len's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    626
    Character
    Len Orlan
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Yeah, it's always been strange that the visual effect of our dots are "poison" oriented.

    I'd much prefer that they be primal based, like Ifrit appearing and burning the enemy before disappearing, sort of how it appears in this artwork.

    (4)

  6. #26
    Player
    Nyoraii's Avatar
    Join Date
    Jul 2019
    Posts
    57
    Character
    Nyorai Nyo
    World
    Exodus
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Len View Post
    Yeah, it's always been strange that the visual effect of our dots are "poison" oriented.

    I'd much prefer that they be primal based, like Ifrit appearing and burning the enemy before disappearing, sort of how it appears in this artwork.

    Even though I have never played XI, just looking at XI's SMN makes me so sad for what could have been in this game.

    Just look at it: https://ffxiclopedia.fandom.com/wiki/Summoner

    Every magic comes from Summons, as it should be. The devs could have unlimited potential to do whatever they wanted with this class, instead, they copied Warlock from WoW, lmao.
    (7)

  7. #27
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I like the dot management, but I'm not a fan of the aesthetics of the snifflesmage dots, and I'm also not a fan of taking ALL of the spellcasting away from the player outside of "make summon do it for me" spells.
    I wish that instead of just upgrading our dots to III versions of the ACN dots, we got two more thematic spells of channeling summon magic (rather than summoning something just to put a dot on). Maybe be able to cast a dark dot and a light dot instead.
    foreshadowforeshadow



    TL;DR, For me, the dot management/character actually doing damaging spells themselves isn't offensive to me, just the themeing is a bit disappointing.
    (0)
    Last edited by Roda; 08-01-2019 at 01:37 AM.
    ~sigh~

  8. #28
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    It only fits so much as that it fits Arcanist and Summoners are former Arcanists.

    But yeah it doesn't fit.
    (0)

  9. #29
    Player
    Caliburn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    95
    Character
    Caliburn Lucent
    World
    Zodiark
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Nyoraii View Post
    Even though I have never played XI, just looking at XI's SMN makes me so sad for what could have been in this game.

    Just look at it: https://ffxiclopedia.fandom.com/wiki/Summoner

    Every magic comes from Summons, as it should be. The devs could have unlimited potential to do whatever they wanted with this class, instead, they copied Warlock from WoW, lmao.
    FFXI SMN was brilliant. It may not have been very effective at many points throughout the game's lifespan but the fact that you could summon a proper avatar, have them perform powerful moves, including buffs, have them tank for you, etc... it was a REAL Summoner job.

    FFXIV SMN is *getting there* in terms of what it *should* be in this game, but these hangovers from ACN need to go. I predict that SE are already planning to strip away Bio, Miasma, Physick and everything else ACN related and transition the job into it's own completely unique SMN job. They could even set it to start from level 30 just to completely cut away from ACN.

    We shall see.
    (3)
    Last edited by Caliburn; 08-01-2019 at 03:48 AM. Reason: typo

  10. #30
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Caliburn View Post
    FFXI SMN was brilliant. It may not have been very effective at many points throughout the game's lifespan but the fact that you could summon a proper avatar, have them perform powerful moves, including buffs, have them tank for you, etc... it was a REAL Summoner job.

    FFXIV SMN is *getting there* in terms of what it *should* be in this game, but these hangovers from ACN need to go. I predict that SE are already planning to strip away Bio, Miasma, Physick and everything else ACN related and transition the job into it's own completely unique SMN job. They could even set it to start from level 30 just to completely cut away from ACN.

    We shall see.
    We can hope, but there's a lot of lore they have to be willing to sacrifice, and sacrificing lore is basically a cardinal sin as far as the devs are concerned. But it needs to happen.

    I'd also like for Summoner to have the book removed as a primary weapon. By all means keep the old books because they're there, but start replacing SMN with a new weapon, such as a whip, and fully separate it from Scholar at this point. SCH makes a ton of sense with having books, SMN really doesn't. And by having half as many books, they can make each book feel more unique because the designers won't be stepping on each other's toes trying to make SMN and SCH books unique. Books are already stupidly limited in terms of uniqueness because they're a very specific defined shape, so it doesn't help that 2 separate classes share the same specific weapon.

    But this all hinges on the devs being willing to make the necessary sacrifice to start moving summoner along its way to where it needs to be.
    (0)

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