It's time RDM got the full elemental wheel! Give them Verwater / Verblizzard, and their counterpart ancient spells of Verflood / Verfreeze.
[Preface]
Since SE ended up adjusting MP Consumption; I collected my thoughts and did some different things for an idea as how "Verwater / Verblizzard" into a RDM's rotation without over-bloating the toolkit, and still fitting with the overall RDM mechanic.
Red Mage, as a user of both spectrums of Light and Dark, should be that job that has every element at its disposal, for DPS output. Ice and Water elements could easily be incorporated by another means to increase Black and White mana.
To keep it simple, and not make it dysfunctional, or mess up it's simple design of accumulating White / Black mana, etc. these new spells WILL help increase it's momentum, and get the RDM to it's rotation FASTER, if RNG permits.
[Easy Read Document]
[My Personal favorite Way of adding Verblizzard / Verwater]
Remove Acceleration: and replace it with Verblizzard and Verwater.
These Spells are instant cast, and automatically trigger Verstone / Verfire Ready
OGCD Weaving: Verwater:
OGCD Weaving Verblizzard:
Verwater: Deals Water damage to target with a potency of 415.
- Increases White Mana by 5
- Verstone Ready
- Recast: 35s
Verblizzard: Deals Ice damage to target with a potency of 415.
- Increases Black Mana by 5
- Verfire Ready
- Recast: 35s
[Why Remove Acceleration?]
I believe it could be a non detrimental removal, especially if we replace it with TWO like Potency instant cast spells that Automatically do the exact same thing as Acceleration: Trigger Verfire / Verstone Ready +. Plus it gives a new DPS attack would could weave in with Fleche / Contra Sixte. Again, SE has a lot of avenues to tweak RDM's and give them the full elemental wheel.
Maybe wishful thinking for 6.0.
So for our AoE rotations, Veraero II or Verthunder II are given a 25% RNG Chance to become: Verfreeze and Verflood.
As suggested by Archwizard, thank you for the feedback, allowing the AoE's to be a much more potent AoE that yield higher White / Black Mana.
Why 25% RNG? Button Bloating and because they're more powerful and grant more Mana for Black or White. 12w / 12b. And it would make an IMPACT, Like BLM's Foul. I believe RDM needs that sort of POPPING AoE; BLM has two that stand out, Freeze / Foul. Give them Verflood / Verfreeze.
This will also help increase our Mana Generation doing AoE combos and Enchanted Moulinet things more often!
- Veraero II 25% chance to Trigger: Verflood
- Verthunder II 25% chance to trigger Verfreeze
[Spell Examples] Verflood / Verfreeze
[LIST]
Verflood: Deals Water Damage with a potency of 325 to target and all enemies nearby it.
- Additional Effect: Increases White Mana by 12
Verfreeze: Deals Ice Damage with a potency of 325 to target and all enemies nearby it.
- Additional Effect: Increases Black Mana by 12
Mana Generation Rate: 7 >> 3/3 >> 12 >> [15]
Why have another RNG like their single tier counterparts?
Why not? Veraero / Verthunder grant Verfire Ready / Verstone Ready, right? AoE Counterparts should do the same. With a slightly lower chance, since they're FAR more powerful, and yield more Mana. Plus it won't break the already smooth rotation system the Red Mage has. I find the RDM's rotation perfect, and without adding any additional buttons, it would retain that smooth rhythmic pattern.
This is the RNG way of Adding Verwater / Verblizzard. Adding another layer of RNG that takes the place of Verfire / Verstone.
So if they Proc:
Verfire becomes: Verblizzard
Verstone becomes: Verwater
- Verwater
- Verblizzard
The usual 50% Trigger for Verfire/Verstone >> 25% Trigger for Verblizzard/Verwater
Verwater: Deals water damage with a potency of 240.
- Additional Effect: Increases White Mana by 5
- Additional Effect: 10% of damage inflicted converted to MP
Verblizzard: Deals ice damage with a potency of 240
- Increases Black Mana by 5
- Additional Effect: 10% of damage inflicted converted to MP
- Verblizzard and Verwater are INSTANT casts
- Siphon 10% Of damage inflicted to MP Pool
- Increases either White or Black mana by 5
- Potency 240
Mana Generation Rate: 3/3 >> 11 >> 9 >> 5 =28 White/Black mana if successfully getting all RNGs
Potencies: 310 >> 270 >> 240
Since Verfire / Verstone already have faster cast time / I believe an Instant Cast to Verblizzard / Verwater are proper, WITHOUT consuming Dualcast
Why not consume Dualcast? Because that way, the RDM can instant cast twice if ALL proc's are in their favor! So it could be:
As also suggested by Archwizard, instead of having the spells Siphon MP, just have them cost no MP to cast.
Jolt [3/3] >> Veraero [11] >> Verstone [9] >> Verwater [5] [28/3] >> straight to: Verthunder [28 W /14 B]
*If timed properly, the Red Mage could do: [Verwater (Instant Cast) >> Verthunder (Dualcast) >> [Swiftcast / Acceleration] >> Veraero
Continue rotation.
We could also safely add additional DPS output by further increasing Black and White mana accumulation with additional Ver(spells). By increasing Mana gain a RDM can trigger their rotation more then every 35ish seconds, or per Manafication. This would in turn require them to decrease the Corpse-a-Corpse GDC.
A few Adjustments that could increase overall DPS:
Scorch should automatically trigger Dualcast-
- That way you can "Scorch" finisher >> straight to a strong Ver(Long Spell)
- Increase potencies of Ver(Fast Spells) to 300 Potency and Ver(Long Spell) tp 360
- Increase Jolt II Potency to 270
- Re-introduced Impact single target: Increased Potency to 300 and grants 4w /4b
Just my two cents lol.
What are your thoughts?