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  1. #51
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Honestly I've been wanting them to add EnWater and EnBlizzard. They way I see them is that EnWater is a ogcd buff that adds a dot effect to your weaponskills. Each hit from your weaponskills adds 15s to the dot for a max of 45s. EnBlizzard add an MP refresh buff to your weaponskills. Each hit adds 5s to the buff for a max of 15s.
    (2)

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by NealSnow View Post
    Bruh i just want water and ice skills so im for it regardless of mechanics. Was so disapointed that there were none in shb.
    Anything given regardless of its mechanics sounds like pure bloat to me. I'll happily pass on Water and Ice until they do something new to, but cohesive with, the RDM XIV lore, style, and toolkit.
    (1)

  3. #53
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Anything given regardless of its mechanics sounds like pure bloat to me.
    On the other hand, given how bare-bones our mechanics are right now, it isn't that difficult to add another dimension to them.
    (1)

  4. #54
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,868
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    On the other hand, given how bare-bones our mechanics are right now, it isn't that difficult to add another dimension to them.
    So painfully true. But that just makes it all the worse to me when suggestions toss in Ice and Water without picking for any of the plethora of avenues for mechanical advancement and instead just offer it as flavor text -- or more of the same long past the point where, to stretch an analogy, another mouthful of sickeningly over-sweet fudge would be at all appetizing. Or, RNG atop RNG atop RNG, to take an example from this thread. At that point they may as well have just become the AoEs themselves, simply name-swapping what we have now. At least then we'd have reason to build into future elemental combos such as through Water->Lightning or Ice->Stone, or, again, any of various other mechanics... (Though, even all that could have been done as easily through just having Scatter be a short cast which would make the next spell deal reduced damage but as an AoE.)
    (1)

  5. #55
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    -snip-
    Honestly I wouldn't be against having Ice and Water as procs like Fire and Stone (I've suggested before having them be Instants we can toss out like our own Thundercloud, or longcast replacements that only get their full value when alternated), I'm just concerned about them being procs solely activated by proc spells, since as you said -- RNG on RNG on RNG. The act of having all six elements as skills in separate role pairings opens up avenues for being able to hold all six elements at once and chaining them for a potential alternative bonus.
    (1)

  6. #56
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    Honestly I wouldn't be against having Ice and Water as procs like Fire and Stone (I've suggested before having them be Instants we can toss out like our own Thundercloud, or longcast replacements that only get their full value when alternated), I'm just concerned about them being procs solely activated by proc spells, since as you said -- RNG on RNG on RNG. The act of having all six elements as skills in separate role pairings opens up avenues for being able to hold all six elements at once and chaining them for a potential alternative bonus.
    Honestly, not sure if you've played GNB, they could do a mechanic like it's "Continuation" blade combo. Something simple, that wouldn't mangle player's brains.

    A 6-fold Elemental Wheel Rotation, they could call Magic Burst / Magic Link / idk, Magic Chain / Chainspell, too early to think up a name lol.

    But it could allow the RDM to press OGCD and like the Continuation GNB Combo, it automatically chains an elemental wheel that instantly casts spells in successful order. *Not Basing this off of the FFXIV Elemental wheel. But here's a rough example XD

    Verfire >> Veraero / Verthunder >> Verstone / Verwater >> Verblizzard | That's keeping White [25] / Black [25] mana balanced

    And as Shurrikhan said before you:

    Quote Originally Posted by Shurrikhan View Post
    So painfully true. But that just makes it all the worse to me when suggestions toss in Ice and Water without picking for any of the plethora of avenues for mechanical advancement and instead just offer it as flavor text -- or more of the same long past the point where, to stretch an analogy, another mouthful of sickeningly over-sweet fudge would be at all appetizing. Or, RNG atop RNG atop RNG, to take an example from this thread. At that point they may as well have just become the AoEs themselves, simply name-swapping what we have now. At least then we'd have reason to build into future elemental combos such as through Water->Lightning or Ice->Stone, or, again, any of various other mechanics... (Though, even all that could have been done as easily through just having Scatter be a short cast which would make the next spell deal reduced damage but as an AoE.)
    The idea of the thread was on how they could potentially tie-in Verwater / Verblizzard in to the RDM's mechanic of Proc's [RNG of course XD] with Verstone / Verfire Ready + and giving their AoE's a counterpart spells more potent (Opposite of Regular rotation) like Proc's. Didn't want to change the White / Black mana meter build too much, as seeing how little RDM changed in SHb I see SE Dev's want to keep it the way it is.

    But, if they do introduce Verwater / Verblizzard they could in fact do elemental combos. I'd love to see a shift in RDM's identity in the near future from "Rezmage" to an "Elementalist" that can chain it's Black / White magic with their opposites for grander potencies. It's what I wanted for a DPS Geomancer a while back.
    (0)
    Last edited by PatronasCharm; 08-11-2019 at 08:17 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  7. #57
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Tbh I think the problem most of us have is they didn’t do enough with RDM

    Personally I wanted more melee stuff to arise, I feel like they were just ultra “safe” with their changes to RDM.

    But it’s the only job of the entire list which features another roles combat system outside of its set combat role.

    It’s a caster with sword attacks.

    Why couldn’t they have taken a risk and added some proper changes to the job I don’t know. I would have loved to see

    A new mechanic built into the mana system to give us the player more control over its pacing.

    New OGCDs featuring ice and water abilities.

    More melee abilities.

    More abilities outside the mana system.

    But I guess what they did was safer then those types of changes.
    (1)

  8. #58
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Drayos View Post
    Tbh I think the problem most of us have is they didn’t do enough with RDM

    Personally I wanted more melee stuff to arise, I feel like they were just ultra “safe” with their changes to RDM.

    But it’s the only job of the entire list which features another roles combat system outside of its set combat role.

    It’s a caster with sword attacks.

    Why couldn’t they have taken a risk and added some proper changes to the job I don’t know. I would have loved to see

    A new mechanic built into the mana system to give us the player more control over its pacing.

    New OGCDs featuring ice and water abilities.

    More melee abilities.

    More abilities outside the mana system.

    But I guess what they did was safer then those types of changes.
    They definitely played it safe with RDM. Not sure if they ran out of ideas, or they didn't want to overly complicate it, but it was sort of unchanged, and Scorch was pretty much the only new spell learned, not counting AoE's. I know I was highly disappointed that we didn't get a single new elemental spell.
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  9. #59
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    We got enough spells as it is for our rotation, we don't need more. What we need is more potency. Black mages don't get stone/water/wind so unlike FFXI we're not following an elemental wheel where we get to use all 6 elements on one job.

    Enspells might be nice though...hmm.
    (0)
    Last edited by geekgirl101; 08-13-2019 at 04:04 PM.
    Gaius van Baelsar: Nor is this unknown to your masters. Which prompts the question: what came first, the chicken or the egg?

  10. #60
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by geekgirl101 View Post
    We got enough spells as it is for our rotation, we don't need more. What we need is more potency. Black mages don't get stone/water/wind so unlike FFXI we're not following an elemental wheel where we get to use all 6 elements on one job.

    Enspells might be nice though...hmm.
    I’d love to see an Enspell, Maybe a sword OGCD strike that doesn’t eat up mana but builds it up.

    That could be an avenue.

    But back to my post, I’d love to see the entire spectrum of elements, not sure if their Jolt / Impact is a combination of White/Black Magic, but having a water spell / blizzard spell would be neat to see. They’ve got 4 elements already why not complete the set of 6.
    (0)

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