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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PatronasCharm View Post
    Verwater/Verblizzard should very well be added to the RDM Rotation, it would fix with its job,
    I think you meant to type "fit with the job", but on the off-chance you did in fact imply adding Verwater and Verblizzard would "fix" the job: Let's not get ahead of ourselves.

    Just adding more procs that do elemental damage will not "fix" anything. In a vacuum it won't change anything without reason to use them.

    If the goal is to increase the depth of the job, cool! But focus on actually accomplishing that first, and add the water/ice labels later.
    I admit I find it very conspicuous that the devs have avoided giving RDM water and ice magic so far without any stated reason why not, and it sure as heck would fit my collector's mentality if RDM was the first full-caster to access all six since 1.0 CNJ, but the devs are under no obligation to give them to us, especially when a spell's damage type is as cosmetic as its visual effects.
    (1)

  2. #2
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    I think you meant to type "fit with the job", but on the off-chance you did in fact imply adding Verwater and Verblizzard would "fix" the job: Let's not get ahead of ourselves.

    Just adding more procs that do elemental damage will not "fix" anything. In a vacuum it won't change anything without reason to use them.

    If the goal is to increase the depth of the job, cool! But focus on actually accomplishing that first, and add the water/ice labels later.
    I admit I find it very conspicuous that the devs have avoided giving RDM water and ice magic so far without any stated reason why not, and it sure as heck would fit my collector's mentality if RDM was the first full-caster to access all six since 1.0 CNJ, but the devs are under no obligation to give them to us, especially when a spell's damage type is as cosmetic as its visual effects.
    Yeah I meant "Fit," I fixed it, thank you for pointing that out =D

    With it's ability to manipulate both spectrums of Dark and Light magic, I believe they could play a little "elemental wheel" mini game later down the Red Mage's time.

    It would be a neat identity shift if the ability to "Chainspell" their elements a bit, even if it's behind a GCD, to keep it simple. the GCD automatically proc's Verfire/Verstone Ready, and allows the RDM to do something like:

    Verthunder >> Verstone [Potency Bonus]

    Verfire >> Veraero [Potency Bonus]

    Idk, maybe getting a head of myself lol, but with all 6 elements at its disposal it would make for a neat thing to add in the future of the job. Regardless of the game not having a sort of "elemental weakness", outside Eureka; having a job that plays that mini-game would be neat.

    Thank you for your reply =)
    (0)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29