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  1. #11
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Well, in letter 2 he explicitly stated he would NEVER considering deleting everyone's characters as many of us are quite attached to our characters, even if they did start out in darker days. :P I simply slowed down my play time to enjoy the changes as they rolled out rather than zerg for the top.

    Anyway, back on topic... One thing, I'd like to see a lot more reasons to use Guild Marks in the future. Battle classes, it's not really a big deal trying to come up with them for the most part. But if you have the ability to pick them, there'd be reason to add more cool mark stuff. I'd like to see more of the upgradable traits. For instance, instead of getting Skull Sunder II or Red Lotus II, once you reached a respective rank, you could just buy an upgrade for them that added the incapacitation ability to the already standing versions. Or, to go along with other things I've suggested, stuff that's similar to the evolith system to add on to armor.
    (0)

  2. #12
    Player
    Vesper's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    440
    Character
    Narshala Beaumont
    World
    Balmung
    Main Class
    Botanist Lv 50
    Quote Originally Posted by TessaJalloh View Post
    i got through the first paragraph, but found myself losing interest after that. Don't like the rewards you're getting? don't take that leve, if it's an item useless to you, sell it.

    It's a social game, not always about the person playing, but about the people they interact with.
    Quote Originally Posted by BadJoeRed View Post
    hmm, honestly, I'm generally opposed to making yet another step in the direction of
    "it's only fun when you're winning, so let's make the game easier."

    I think it's fine the way it is. It doesn't take long to stack gil, gear, or any marks. You'll see.
    I am guessing you would change your tune if you were a Culinarian and all you EVER got for rewards were Onions and Carrots and Apples. From R1-R35 leves the same 3 rewards.. Sorry rewards should scale based on rank I should not get the same crap for every leve of every rank I do.

    selectable rewards are a good idea. They don't need to make EVERY reward chosen amazing. You can give simply a static list of 6 selectable items.. 4 Common, 2 Uncommon and a random low % chance to get a rarer item as a 7th choice. Hell you could actually make quality for local leves actually mean something by giving an 1% increase of a rarer reward for every 2-4 points of your final leve quality.
    (0)

  3. #13
    Player
    Ayerc's Avatar
    Join Date
    Mar 2011
    Location
    Las Vegas
    Posts
    155
    Character
    Ayerc Atreides
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I'd like to see the option of receiving GMs or randomized loot. It never made sense to me that GM were a random reward (especially on local leves). The name of the game is Guildleve, so why aren't the guilds giving more credit for helping the city-state?

    I would trade this option for more restriction on where to pick up GMs. Perhaps GMs are only available in the city-state that houses the guild? As far as everyone maxing out on books for crafting, they can just lower the amount of GMs earned per local leve.
    (0)


    Dear S-E,
    Your s#!% has improved, but it's not quite there yet...you might want to see to that.
    Thanks.

  4. #14
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    >level lancer, nothing but gladiator marks
    > Level gladiator, nothing but pug marks

    Fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuu-
    (0)
    Last edited by Nephera; 03-21-2011 at 10:54 PM. Reason: This is code for "I support OP's suggestion"

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