Oh, I'm perfectly fine if I'm not always getting what I want. It's just I think it could be handled better in trying to at least build to something better. I'm against things being far to easy, but I think the current system in place needs another look.

That also relates to one of my core complaints though: Sometimes, all my leves have reward loadouts I don't want. Haven't we all run into a night where all the mark rewards were for classes we didn't want to use that night? Item wise, I honestly don't care after level 1 leves. Most of the rewards aren't worth writing home about. What I'm suggesting is have something maybe where you can build to something better over time.

Besides that, keep in mind... "It's only fun when you're winning" isn't something that should apply to rewards. I've already won. Why should I lose out on my reward? I'm not saying I should get 100k in gil for every leve. Just that I'd like to see the option to pick between what I want after I've actually won.

I've got plenty of gil myself (800k in gil, plus another million or so in assets) . And Marks. And I've got more items that I need. My issue is I'd just rather have the option instead of arbitrary randomness. One of the biggest complaints in reviews of the game lied in the huge degree of randomness. If I only have 30 minutes to play one night, I want the reward to count.

I'm not suggesting hand every item to me on a silver platter. In fact, since Alpha, I've found gil to be too easy to get, which drove even vendor prices up to insane levels (In Alpha, I had nearly 200k by the end) I'd like to see current reward levels reduced to accommodate for changes like making things more selectable. I think what I'm really getting at is make some sort of thing like Assault points for the XI fans.