While the aesthetics of the dungeons is wonderful, every single one boils down to the exact same formula.

Long hallway, aoe pull / open area, long hall way, aoe pull / open area, boss. Repeat 3 - 4x.

That's it. There's no variation, no patrols, no choices. I get SO bored doing dungeons after the first few times.

I made a thread last month about the lack of challenge in this game, and dungeons are another example of that. If my only challenge is Savage raids, that's just piss poor design. I want to get behind my character and feel the impact of their level growth, but getting new dungeon gear and levels is almost meaningless now.

Why can't we have leveling content that has SOME level of challenge?