It's very unfortunate because I feel this is what expert dgns should have been about, had the game design stuck with tactical pull gameplay design. We could have the redux versions of aurum vale and pharos sirius, where the single pack encounter could be lethal if you're not awake.
Unfortunately, after joining one a many in progresss said dgns because tank/healer bailed the moment they stepped in, methinks this sort of design will never comeback.