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  1. #1
    Player
    Ootarion's Avatar
    Join Date
    Jun 2015
    Location
    New Gridania
    Posts
    168
    Character
    Ootarion Astrofengia
    World
    Cactuar
    Main Class
    Astrologian Lv 80

    Having played the expansion.....

    I have to honestly say I am still not at all impressed with the class changes, specifically the changes to Astrologian and White Mage, ironically I have no complaints about any of the DPS classes.

    The issues I have as far as Astrologian are.

    1) Cards virtually all do the same thing now, which is boring and unimaginative.
    2) Seals for Divination cannot be gained unless in combat, which is also bad because sometimes even when I am in combat and it just started, I will use a Card on myself or another party member who is in combat and no Seals will be gained. Either which way, this effect should work in and out of combat.
    3) Astrologian healing feels unnecessarily weak compared to how it was in Stormblood.
    4) Draw was split into Draw and Play when that is totally unnecessary when letting Draw start it's cooldown while a Card is held in it is perfectly doable since Redraw can start it's cooldown without all three charges needing to be used. This alteration just causes unnecessary button bloat.
    5) I miss having Royal Road so that I could make one card improve another card in some manner, that was neat and intuitive. But since all the Cards all do the same thing now.....yeah....:/
    6) Astrologian damage potencies are to low.
    7) MP management due to improperly tuned MP costs is bad. While WHM on the other hand has AMAZING mp management and unlike my AST never has an issue with running out of MP.
    8) Divination's cooldown is like....a lil to long....
    9) Horoscope is confusing in that you have no idea if it has been upgraded to Horoscope Helios or not, I mean sure you would know if you use it then cast Helios or Aspected Helios then yeah in that light it would assuredly have its upgraded effect, but it would be a nice Quality of Life adjustment if we saw some buff or change in the Horoscope icon that it indeed has been changed.

    The issues I have as far as White Mage are.

    1) The loss of Aero III.
    2) Holy damage nerfed.
    3) Lilies take to long to gain when they should be gained like they were before, when someone is healed with Cure I or Cure II.

    Would also be nice if Protect came back.
    (9)
    Last edited by Ootarion; 07-28-2019 at 09:22 AM.

  2. #2
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    1) I do miss the AoE DoT we could use, did help a good bit when we had to focus on healing after
    2) Yeah, it's nerfed on enemy groups that are under 9 enemies, otherwise after that it's a 'buff', but that won't happen much and if you're the only healer you go more important things to do then, but you can use it a bit more before MP runs out it feels
    3) That would be broken if they made lilies back to whenever you use a single target heal. You'd get too many lilies and your healing would be Cure I/II -> Afflatus Solace -> Cure I/II -> Afflatus Solace -> ad nauseum - Only using blood lily when it pops. Multiple skills rely on lilies and giving them out like candy would make the job too simple feeling.
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  3. #3
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    AST 2: That's because you don't have any aggro on the enemy. You need to be on the enemy's aggro list to get a seal.
    (0)

  4. #4
    Player
    CazzT's Avatar
    Join Date
    Feb 2018
    Posts
    612
    Character
    Kyssa Shay
    World
    Siren
    Main Class
    Reaper Lv 93
    The change to AST cards makes them feel meaningless now. I find myself just slapping the card on the tank, or not even bothering with them at all, far too often. Before, I would have the cards running every chance I got.
    (6)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    This expansion is amazing...if you aren't a healer. I feel bad for healers.
    (10)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #6
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Vahlnir View Post
    This expansion is amazing...if you aren't a healer. I feel bad for healers.
    No need to feel bad for white mage. White mage is amazing this expansion.
    (16)

  7. #7
    Player
    ErryK's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    2,424
    Character
    Ethan Vayne
    World
    Ragnarok
    Main Class
    Sage Lv 100
    Quote Originally Posted by Vahlnir View Post
    This expansion is amazing...if you aren't a healer. I feel bad for healers.
    Why? I'm enjoying healing this expansion, even AST. Although I do think AST needs MP adjustments and potency buffs, in addition to Divination CD reduced.

    As for WHM, Aero 3 being removed was unnecessary, but Holy being nerfed but letting me do the same damage on all mobs? I'll take it, as for Lilies, no thanks, the old system was garbage. Much prefer the current one.
    (3)
    Last edited by ErryK; 07-28-2019 at 06:24 PM.



    Baby, tell me, what's your motive?

  8. #8
    Player LiteBrite's Avatar
    Join Date
    Feb 2019
    Posts
    90
    Character
    Lite Brite
    World
    Behemoth
    Main Class
    Rogue Lv 90
    It's funny their excuse for not coming out with new healer was " balancing the healing classes" and that was a fail. They used that excuse in stormblood and now in shadowbringers. Four years to balance healers and it still didn't happen. For some reason they need 6 years to balance the healers, before we get another healing class. It would've been better for everyone if they left the healing classes as they were and just buffed the white mage a bit.
    (6)

  9. #9
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by LiteBrite View Post
    It's funny their excuse for not coming out with new healer was " balancing the healing classes" and that was a fail. They used that excuse in stormblood and now in shadowbringers. Four years to balance healers and it still didn't happen. For some reason they need 6 years to balance the healers, before we get another healing class. It would've been better for everyone if they left the healing classes as they were and just buffed the white mage a bit.
    What i find hilarious is they're "working on healers" yet did a better job at fixing tanks which was not their aim. I can't decide if i should laugh or cry

    edit: actually thinking about this does that mean i should be worried if they ever announce they are going to work on tanks?

    other than that i think every role has a few issues. I believe nin is in a rough spot when it comes to dps. drk is arguably the weakest of the tanks. healers.. the only okay one is whm... and i feel like this expansion has made a lot of jobs clunkier. i mean we used to have like 2 or 3 jobs that were clunky. now it feels like we have more clunkier jobs than before. i could be wrong.
    (2)
    Last edited by Schan; 07-28-2019 at 10:23 AM.

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Schan View Post
    What i find hilarious is they're "working on healers" yet did a better job at fixing tanks which was not their aim. I can't decide if i should laugh or cry

    edit: actually thinking about this does that mean i should be worried if they ever announce they are going to work on tanks?

    other than that i think every role has a few issues. I believe nin is in a rough spot when it comes to dps. drk is arguably the weakest of the tanks. healers.. the only okay one is whm... and i feel like this expansion has made a lot of jobs clunkier. i mean we used to have like 2 or 3 jobs that were clunky. now it feels like we have more clunkier jobs than before. i could be wrong.
    they worked on tank balance the entirety of SB its why they are the most balance they have ever been in ShB
    (1)

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