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  1. #51
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    2 more changes i have noticed...

    it is now possible to rotate character while jumping without using auto-run. although, unlike using auto-run, turning you character won't change actual movement direction.

    enemy targeting is really messed up now. for the life of me i can't target what is directly in front of my character. standing there next to an engaged mob and trying to use XHB+L1/R1. and regardless of how many enemies the mob has, the first target to get selected is always the furthest. never had issue with targeting before.



    i am sorry but these are not changes that are within the players control. and yes, i have tried playing with the targeting option in configuration, it no longer seems to do anything at all. Square Enix for sure changed something. T_T
    (0)

  2. #52
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    2 more changes i have noticed...

    it is now possible to rotate character while jumping without using auto-run. although, unlike using auto-run, turning you character won't change actual movement direction.

    enemy targeting is really messed up now. for the life of me i can't target what is directly in front of my character. standing there next to an engaged mob and trying to use XHB+L1/R1. and regardless of how many enemies the mob has, the first target to get selected is always the furthest. never had issue with targeting before.



    i am sorry but these are not changes that are within the players control. and yes, i have tried playing with the targeting option in configuration, it no longer seems to do anything at all. Square Enix for sure changed something. T_T
    You are experiencing someone literally no one else has noticed. Either something on your computer got messed up or perhaps you had a messed up system in the first place and you fixed it somehow or maybe you are just misremembering how things actually were previously and so you think something changed when it didn't. Everyone else in this thread who uses a gamepad has told you nothing has changed on SE's end and yet you keep insisting it has.

    Seriously stop blaming SE for your personal issues. If SE made changes to gamepad settings, they would of mentioned it in their patch notes. What kind of nefarious reason do you think SE would be hiding the notes about the changes from us?
    (2)
    Last edited by Thamorian; 08-09-2019 at 09:40 PM.
    Looking to join a Free Company on Gilgamesh? Come check Beastmode out! Mists Ward 1 Plot 15!
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  3. #53
    Player BLaCKnBLu3B3RRY's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
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    978
    Character
    Motoko Kusanagi
    World
    Exodus
    Main Class
    White Mage Lv 71
    that is because Square Enix DID change something. no other explanation is possible.

    1.) dead zones are changed. this is evident by the game itself using the same setting(s) as it was before the release of shadowbringers and despite this, using the same exact controller profile the analog stick(s) had drift. if nothing had changed, then this wouldn't happen. if the external controller profile remained completely unchanged, but now there is drift on the stick(s)... the only explanation for that is the game itself had something changed. the controller isn't worn... i have tried ; re-installed Windows... re-installed the game... using the same exact Windows build and version... using the exact same drivers for bluetooth... delete all game settings stored locally. ( not explicitly in that order ) absolutely NOTHING has changed on my end to cause this. funny how 20+ other games experience no change in behavior. the only possible explanation is something changed in the game itself.

    2.) diagonal control/movement on the right analog stick/camera is slower than horizontal and vertical movement. it wasn't like this before shadowbringers, ergo something in the game changed. i have tried at least a half-dozen other controllers all to end with the same result.

    3.) it is now possible to spin your character mid-air by rotating the left analog stick. not that this is bad, but it certainly wasn't possible before the release of shadowbringers.

    4.) target cycle seems completely broken. always the furthest away target(s) is prioritized before the closest. this was never an issue before shadowbringers. the target option in character configuration also seems completely broken. regardless of how it is set, target cycle behaves exactly the same. for what it is worth, i am actually not the only one to notice this... so, this may not be exclusive to gamepad.


    if something was messed up on my end and is now fixed... well, if this is fixed then i sure as hell don't want to be broken... or do i? >_> now that would be a conundrum. :$
    (0)
    Last edited by BLaCKnBLu3B3RRY; 08-09-2019 at 10:10 PM.

  4. #54
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Caitlinzulu View Post
    Only thing i have noticed is occasionally (quite often) controller has a hickup and doesnt accept input for a second, once i have walked off the platform because of it.
    I have read about a workaround for it but i dont like the tradeoff.
    I've noticed more problems like this, and I just bought a new ps4 controller for expac. Works fine on PS4 and other games, but it's really sporadic when it happens so it could be hard to notice. Either way it definitely has felt like something is off with controllers since ShB launch.

    It could be kind of like an audiophile thing. Some people can't tell the difference between a $100 or $1000 or $10000 stereo system but other people certainly claim they can.

    Quote Originally Posted by Thamorian View Post
    If SE made changes to gamepad settings, they would of mentioned it in their patch notes. What kind of nefarious reason do you think SE would be hiding the notes about the changes from us?
    They absolutely did make changes of some kind, we were never able to jump and spin 360 with a controller like we can now.

    EDIT: Recalling the events. My previous controller had already developed dead zones which I knew about, which is why I planned on replacing it for the expac. I played through the first day or 2 of Early Access because when I went to pick up a new controller at Fry's that Friday I couldn't find anyone to unlock the cage, but the controller was getting worse so I went to Best Buy to get a new controller either that Saturday night or Sunday. When I got back with it and plugged it in, immediately I started experiencing that "sticky" movement where my character would keep walking or the camera would keep spinning when using the analog sticks. It was and still is happening randomly. To be honest my initial thought was maybe it was a bad connection (I use it wired, not wireless) so I've since adjusted to make sure I'm always sitting so the cord is straight and not getting bent. Seemed to help a bit, so maybe it is the controller, but it still randomly wigs out. Whether it's a hardware or software issue I can't really say for sure, but the experience was still similar with both controllers (the sticky character & camera movement). But it's difficult to believe it's the controller itself since it seems to be fine on PS4, if anything it's probably the connection. Although it seems odd for the connection to suddenly go kaput at the same time the expac launched, definitely was not happening prior to it.

    Either way, it's a little disengenious to say they didn't change anything when they acknowledged the change to jump spinning in the most recent live letter. Besides, it wouldn't have had to been a direct or intentional change. If they just changed one thing it could've effected others without realizing it, pretty sure that sort of thing happens quite regularly in programming.
    (1)
    Last edited by whiskeybravo; 08-10-2019 at 02:24 AM.

  5. #55
    Player
    spf1200's Avatar
    Join Date
    Mar 2015
    Posts
    500
    Character
    Xant'cha Argoth
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    that is because Square Enix DID change something. no other explanation is possible.

    1.) dead zones are changed. this is evident by the game itself using the same setting(s) as it was before the release of shadowbringers and despite this, using the same exact controller profile the analog stick(s) had drift. if nothing had changed, then this wouldn't happen. if the external controller profile remained completely unchanged, but now there is drift on the stick(s)... the only explanation for that is the game itself had something changed. the controller isn't worn... i have tried ; re-installed Windows... re-installed the game... using the same exact Windows build and version... using the exact same drivers for bluetooth... delete all game settings stored locally. ( not explicitly in that order ) absolutely NOTHING has changed on my end to cause this. funny how 20+ other games experience no change in behavior. the only possible explanation is something changed in the game itself.

    2.) diagonal control/movement on the right analog stick/camera is slower than horizontal and vertical movement. it wasn't like this before shadowbringers, ergo something in the game changed. i have tried at least a half-dozen other controllers all to end with the same result.

    3.) it is now possible to spin your character mid-air by rotating the left analog stick. not that this is bad, but it certainly wasn't possible before the release of shadowbringers.

    4.) target cycle seems completely broken. always the furthest away target(s) is prioritized before the closest. this was never an issue before shadowbringers. the target option in character configuration also seems completely broken. regardless of how it is set, target cycle behaves exactly the same. for what it is worth, i am actually not the only one to notice this... so, this may not be exclusive to gamepad.


    if something was messed up on my end and is now fixed... well, if this is fixed then i sure as hell don't want to be broken... or do i? >_> now that would be a conundrum. :$
    Right they changed something and you are the only person that has noticed it or is effected by it.

    I have played with a gamepad since ARR nothing has changed. Stop blaming SE for your issues just because you don't now what YOU changed.
    (4)

  6. #56
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    I've been using a gameplad for years and the only change I noticed was the fact that we can "twirl" when jumping now by spinning the left joystick. I don't recall being able to do that before 5.0.

    Other than that, everything is exactly the same.
    (2)

  7. #57
    Player
    Wanzzo's Avatar
    Join Date
    Jan 2016
    Location
    Golmore Jungle
    Posts
    397
    Character
    Nadia Frostwind
    World
    Seraph
    Main Class
    Reaper Lv 90
    Yes, the've changed the jump.

    Q31:
    Is it a bug that we can change our direction during Jump? Is this going to get fixed? I believe there's various opinions regarding this one, but I personally am enjoying this, so would like this to be untouched.

    A31:
    Dragoons can currently change their direction during Jump. If this becomes a sort of necessary technique, we may have to disable this on dragoon’s Jump actions. The normal jump won’t be changed.
    Source: http://forum.square-enix.com/ffxiv/t...e-Thread/page4 (question 31)
    (0)

  8. #58
    Player
    Thamorian's Avatar
    Join Date
    Sep 2013
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    Gridania
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    412
    Character
    Luna Sol
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by whiskeybravo View Post
    I've noticed more problems like this, and I just bought a new ps4 controller for expac. Works fine on PS4 and other games, but it's really sporadic when it happens so it could be hard to notice. Either way it definitely has felt like something is off with controllers since ShB launch.

    It could be kind of like an audiophile thing. Some people can't tell the difference between a $100 or $1000 or $10000 stereo system but other people certainly claim they can.



    They absolutely did make changes of some kind, we were never able to jump and spin 360 with a controller like we can now.

    EDIT: Recalling the events. My previous controller had already developed dead zones which I knew about, which is why I planned on replacing it for the expac. I played through the first day or 2 of Early Access because when I went to pick up a new controller at Fry's that Friday I couldn't find anyone to unlock the cage, but the controller was getting worse so I went to Best Buy to get a new controller either that Saturday night or Sunday. When I got back with it and plugged it in, immediately I started experiencing that "sticky" movement where my character would keep walking or the camera would keep spinning when using the analog sticks. It was and still is happening randomly. To be honest my initial thought was maybe it was a bad connection (I use it wired, not wireless) so I've since adjusted to make sure I'm always sitting so the cord is straight and not getting bent. Seemed to help a bit, so maybe it is the controller, but it still randomly wigs out. Whether it's a hardware or software issue I can't really say for sure, but the experience was still similar with both controllers (the sticky character & camera movement). But it's difficult to believe it's the controller itself since it seems to be fine on PS4, if anything it's probably the connection. Although it seems odd for the connection to suddenly go kaput at the same time the expac launched, definitely was not happening prior to it.

    Either way, it's a little disengenious to say they didn't change anything when they acknowledged the change to jump spinning in the most recent live letter. Besides, it wouldn't have had to been a direct or intentional change. If they just changed one thing it could've effected others without realizing it, pretty sure that sort of thing happens quite regularly in programming.
    The post you link says
    Quote Originally Posted by Bayohne View Post
    Q31:
    Is it a bug that we can change our direction during Jump? Is this going to get fixed? I believe there's various opinions regarding this one, but I personally am enjoying this, so would like this to be untouched.

    A31:
    Dragoons can currently change their direction during Jump. If this becomes a sort of necessary technique, we may have to disable this on dragoon’s Jump actions. The normal jump won’t be changed.
    They are talking about Dragoons Jump...with a capitalized J...as in the attack name...not gamepad...So where is the patch notes that says gamepad settings have changed? You're personal issues with your controller is not confirmation SE changed anything. But even if changes to regular jumping were made (I recall always being able to change the direction my character is facing when I jump around), BLaCKnBLu3B3RRY complaints are about:
    Quote Originally Posted by BLaCKnBLu3B3RRY View Post
    Square Enix, please revert your changes! thank you!

    i can handle the dead zones getting messed with. but i seriously can't handle slowing down the camera speed on diagonal directions. seriously! please fix! T_T
    (1)
    Last edited by Thamorian; 08-10-2019 at 03:06 AM.
    Looking to join a Free Company on Gilgamesh? Come check Beastmode out! Mists Ward 1 Plot 15!
    http://forum.square-enix.com/ffxiv/threads/369259-Gilgamesh-Beastmode-FC-Always-Welcoming-New-Members
    Beastmode Discord: https://discord.gg/wSVS4V7

  9. #59
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Thamorian View Post
    The post you link says


    They are talking about Dragoons Jump...with a capitalized J...as in the attack name...not gamepad...So where is the patch notes that says gamepad settings have changed? You're personal issues with your controller is not confirmation SE changed anything. But even if changes to regular jumping were made (I recall always being able to change the direction my character is facing when I jump around), BLaCKnBLu3B3RRY complaints are about:
    One jump is, the other isn't. The reddit translation was a bit more thorough.

    Not sure why you feel the need to be SE's white knight about this. I admitted it could be a hardware problem, but it's really strange coincidence if it occurred at the same time as 5.0 launch, because it certainly wasn't happening before it.

    Claiming no one else was saying anything about it is the reason I posted it. I can't confirm the other things OP mentions, I vaguely recall messing with my sensitivity setting some, but not really the rest of it. What I know is that in 6 years of playing this game on a controller it's never acted up the way it has recently, so unless you're prepared to flat out call me a liar about my own experiences you need to step back. You're not a community rep and it's not your responsibility to respond to user feedback on their behalf.

    Furthermore, if it was something that got messed up inadvertently through another change it wouldn't exactly be a bullet point in the patch notes... They may not even know. Which is why we provide feedback.. Is that OK with you?
    (1)
    Last edited by whiskeybravo; 08-10-2019 at 05:41 AM.

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