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  1. #1
    Player
    LadyAkatsuki's Avatar
    Join Date
    Jul 2019
    Posts
    4
    Character
    Lady Akatsuki
    World
    Jenova
    Main Class
    Astrologian Lv 80

    MCH change I would like to see.

    Don't know if this was posted already but I miss Bishop and wish we could get it back and have an aoe we can spend our battery on. Maybe have it upgrade at level 80 as well. Not quite sure what but it was just a thought I have had while playing MCH. Like an auto attack that does 100 potency then finisher with 600 potency before it goes away.

    Also a suggestion for Hypercharge to only have us weave Guass Round in between Heat Blast and maybe have Auto Crossbow weave Ricochet. Seems so chaotic during Hypercharge.

    Any thoughts?
    (1)
    Last edited by LadyAkatsuki; 07-27-2019 at 11:53 PM.

  2. #2
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I honestly was thinking so too. Having an AoE battery gauge spender would be nice.
    But then i considered that we have no way to build battery gauge in aoe. So if we had a spender, people would probably complain about not having an aoe builder.
    Does kinda suck to have an entire resource sitting there unable to use it properly in aoe.


    When it comes to aoe i'd like to see Wildfire's explosion become aoe as well. Put it on a mob in the middle of the pack, HyperCharge, Autocrossbow spam & then it detonates in an aoe with some falloff damage.
    (1)

  3. #3
    Player
    LadyAkatsuki's Avatar
    Join Date
    Jul 2019
    Posts
    4
    Character
    Lady Akatsuki
    World
    Jenova
    Main Class
    Astrologian Lv 80
    Maybe put it in our Spread Shot while still using Hot Shot/Air Anchor when available. An aoe Wildfire would be cool too.
    (0)
    Last edited by LadyAkatsuki; 07-28-2019 at 12:07 AM.

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    If they want to make something that you can spend Battery on in AOE they could just boost the potency for Flamethrower and attach a battery gauge requirement to it. That gives Battery an AOE use while also giving what strikes me as the biggest question mark in the kit a more defined use case.
    (1)

  5. #5
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    778
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I'd actually just make flamethrower build heat. The only thing that should generate battery for aoe is the default combo, and even then should it really? The aoe rotation does feel off, but the big reason is it generates heat slowly, doesn't generate any from flamethrower, and the timing between flamethrower, bioblaster, and hypercharge is just weird to put it mildly.
    (0)

  6. #6
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by LadyAkatsuki View Post
    Also a suggestion for Hypercharge to only have us weave Guass Round in between Heat Blast and maybe have Auto Crossbow weave Ricochet. Seems so chaotic during Hypercharge.
    I do like this suggestion. When joining leveling roulette below level 50, I noticed that Hypercharge was much less stressful and easier to manage when I only had to worry about weaving Gauss Round. It made me wish that Heat Blast only shorted the recast on Gauss Round while Auto Crossbow would do the same with Ricochet.

    For AoE battery usage, though I miss the Bishop turret, I think it could work to have Air Anchor, Rook Overload, and Pile Bunker changed into AoE attacks with damage drop off beyond the first target.
    (1)

  7. #7
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    I would not mind seeing a new model Bishop turret that fires off rockets that do AoE, then have it upgrade into an Automaton King armed with a mortar. If there is need for an AoE battery builder then put in a second ability similar to Hotshot/Air Anchor that does AoE or attach a minor battery charge gain to auto crossbow. This way every hypercharge in AoE situations builds battery for more Bishop/King use. Since ST has battery gain on the main ST rotation and the hard hitting Air Anchor.
    (0)

  8. #8
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Yeah I think it would make sense if flamethrower built heat and it could be 5 every second. The rotation would be.

    Bioblaster (20s cd) -> Flamethrower (fullterm 50heat) -> Hypercharge -> Auto Crossbow -> Bioblaster -> Spreadshot

    As for building battery to summon bishop/king I agree with TankHunter678 just add battery building to Auto-Crossbow, I think 5 each hit this way you have to have do two Hypercharges to summon your aoe bot and I can see them maybe next expansion adding a aoe Anchor for battery gain.
    (0)
    Last edited by AvenoMatt; 07-28-2019 at 03:25 PM.

  9. #9
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by AvenoMatt View Post
    Yeah I think it would make sense if flamethrower built heat and it could be 5 every second. The rotation would be.

    Bioblaster (20s cd) -> Flamethrower (fullterm 50heat) -> Hypercharge -> Auto Crossbow -> Bioblaster -> Spreadshot

    As for building battery to summon bishop/king I agree with TankHunter678 just add battery building to Auto-Crossbow, I think 5 each hit this way you have to have do two Hypercharges to summon your aoe bot and I can see them maybe next expansion adding a aoe Anchor for battery gain.
    If you throw that much Heat building onto Flamethrower you may need to buff the heat building on the ST rotation, otherwise you run into an issue where Flamethrower gets thrown into the ST rotation just for heat building just like in SB.
    (2)

  10. #10
    Player
    AvenoMatt's Avatar
    Join Date
    Apr 2017
    Location
    Limsa
    Posts
    310
    Character
    Avnus Vabruyt
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Quote Originally Posted by TankHunter678 View Post
    If you throw that much Heat building onto Flamethrower you may need to buff the heat building on the ST rotation, otherwise you run into an issue where Flamethrower gets thrown into the ST rotation just for heat building just like in SB.
    You do have a point I guess lowering it to 5 every 2s so an overall generation of 25 heat would be best

    How I'm seeing it.
    Bio -> Flame (fullterm) -> 5×Spread -> Bio -> Hyper -> Auto -> 5×Spread -> Bio -> 5×Spread -> Hyper -> Auto -> Restarts.

    I'd like to add that this is not taking Barrel Stabilizer into account which you should be using anytime it's up.
    (2)
    Last edited by AvenoMatt; 07-28-2019 at 10:11 PM.

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