
Originally Posted by
AmurT
Sounds fun, if I had to have a go at reworking:
- Time Dilation and Spread returned.
- Celestial Opp and Draw reverted.
- Play, Undraw and Redraw removed.
- New action "Turn": Flips the current drawn Arcanum into the opposite position. Hold 3 Charges. 45 second recast.
Cards now all have a Divine Position effect and an Inverted Position effect.
- Inverted: Generic damage boost.
Lord and Lady: Flat damage/Heal
- Divine:
Balance: Nullify a portion of damage received and reflect it as damage.
Spire: Increases maximum HP.
Spear: Healing potency increase.
Bole, Ewer, Arrow: Old effects.
Lord and Lady: DoT and HoT.
- Sleeve Draw: Fills your Draw and Spread slots with cards. These cards can appear in the Divine or Inverted positions, Minor Arcana can also appear.
- Divination: No longer requires Seals to activate. Effect of Divination is determined by the previously played card. Inverted will provide an AoE damage buff, Divine will provide an AoE damage reduction buff.
- Synastry: Select a partner to form a bond and recast to cancel. Recast timer begins upon cancelling the bond. Any Arcanum being played is also shared with the bonded partner, has no effect if card is played on the partner. Additional card buffs overwrite previous buff.
So the idea behind these changes is to satisfy both parties by having the option to either go for straight up damage all the time or to switch to utility. Likely you will still want to go for damage most of the time, but the ability effects are no longer so useless in more prog or "oh crap" moments.
By reworking Sleeve Draw this way, removing the ability to Redraw cards and deleting the Seal system, my aim was to reduce the amount of oGCDs needed to be spammed during the opener or just anywhere. You Draw a card, Turn/Spread/Minor Arcana if you need to, then play it using Spread/Draw.
I also reworked Minor Arcana in this way because fishing for Lord prepull was a thing and free Lords from Sleeve Draw made AST personal DPS inconsistent which goes against the aim of these changes, and also because 5.0 has made MA too prevalent. I want the Minor Arcana to be just that. M I N O R. You would now only use it if you run out of Turn charges and end up with a Divine effect you have no use with, so you want to MA and play the card immediately to begin the Draw recast. Additionally, the DoT/HoT Divine effects of Lord and Lady are stronger than the flat damage/heal variants, so if you were to end up with a Minor Arcana with Sleeve Draw, you would have to make a choice between using a Turn charge for a potency increase or just play the MA as is and save Turn for another Draw.
That should also leave us with the exact amount of buttons as we have now... except less of them are completely useless. Oh well, even though it will never happen, one can dream.