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Thread: Ast rework

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  1. #1
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    Quote Originally Posted by AmurT View Post
    Sounds fun, if I had to have a go at reworking
    "the rework"
    Very cool rework, sound nice !

    Quote Originally Posted by Marc-Vigar View Post
    AST doesn't need a rework, just a careful review on some stuff.
    - Nocturnal sect needs a buff, incresing shields given and decreasing MP cost to make it competitive with Diurnal.
    This is the big problem here and I'am sure SE have operated like that.
    Sure we can look at Diurnal and Nocturnal for balance and it's needed, but most importantly, Nocturnal need to be competitive with SCH !
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  2. #2
    Player
    TankHunter678's Avatar
    Join Date
    May 2016
    Posts
    873
    Character
    Selena Zensh
    World
    Siren
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ceasaria View Post
    Sure we can look at Diurnal and Nocturnal for balance and it's needed, but most importantly, Nocturnal need to be competitive with SCH !
    Noct will never be competitive with SCH because SCH has the toolkit to work off of and around shields optimally. Instead Noct needs to be internally viable, while the rest of the AST toolkit can compete with SCH at least in utility.
    (1)