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  1. #1
    Player
    Makeda's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Makeda Fyah
    World
    Ultros
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jollyy5 View Post
    To keep it brief: No, they are just bad.
    ...

    Basically tanks get called bad if they do NOT do this...

    And I guess here we have people calling them bad if they do DO it...

    Can't win either way.

    'pull more, go, go, go'
    vs
    'why u pull bro?'

    So... what to do?
    (1)
    Striving for perfection is the path to one's downfall. 'Tis the paradox of the immaculate carrot. | Jah Bless. One God, One Aim, and One Destiny - Marcus Garvey.
    Until the philosophy which holds one race superior and another inferior is finally and permanently discredited and abandoned, everywhere is war - Ras Tafari.

  2. #2
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by Makeda View Post
    'pull more, go, go, go'
    vs
    'why u pull bro?'

    So... what to do?
    Neither of those is what this thread is asking for. I'll put it in your terms:

    'why you stay in one spot long enough for dps to think it's okay to pop all their cooldowns and then run to the next pack so that those cooldowns are wasted?'

    I get why a tank might have to stop to collect a stray mob if one gets away from them, but once you've stood in one spot for longer than 10 seconds it should be committed to. I've noticed this too, but have chalked it up to the higher number of players that on average are newer due to the recent expansion. It'll die off soon, and we'll go back to the usual one pack at a time vs. wall to wall pull arguments.
    (0)