Quote Originally Posted by Xandos View Post
One of the major concerns would be progression. How would you feel that your character is getting more powerful?
To be fair, your character gets weaker with increased job level, not stronger (unless you're progressing whilst naked), because the secondary stats of your gear are devalued each level.

It's added skills and item level that make you stronger.

But I suppose the natural question that would stem next from all that is then, why even have levels at all, instead of simply item level and acquired skills? And I think that just comes down to packaging what really matters (skills and item level) under easier to understand tangential waymarks (job levels), and I don't find anything inherently wrong with that bit of bloat or misassumption if it nonetheless helps the average player.