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  1. #81
    Player
    Leathium's Avatar
    Join Date
    Jun 2019
    Location
    Lavender Beds, Ward 7, Plot 5.
    Posts
    96
    Character
    Lea Lawrence
    World
    Louisoix
    Main Class
    Dark Knight Lv 90
    No I honestly don't think making a toggle will save it, it's either remove it from the game or just let it there, I have my gf who is a main healer and most of the times she used rescue on me was due to me getting distracted/stupid and not moving behind an object or something to save my self, very rare when she uses it to "troll" just to annoy me in a friendly way, but since I mostly do everything with her, I don't feel the "annoyance" some people are experiencing with the cast of "Rescue".
    (1)
    Lea.

  2. #82
    Player
    Kirajah's Avatar
    Join Date
    May 2019
    Posts
    78
    Character
    Sacha Amayro
    World
    Behemoth
    Main Class
    Warrior Lv 86
    I have an idea for a slight rescue rework.

    1: Make the range longer. It can't even reach half of the platforms on the single boss trials.
    2: Make it faster by increasing animation/travel speed.
    3: Give the person a temp invuln while they are in the air.

    In wow, I see Leap of Faith used all the time to actually rescue people. But I've never seen people hit by the AoEs that happen to be between the Healer using it, and whoever they are tagging. But in FFXIV, if you are technically in the aoe when it goes off, you get hit by it, Rescue or not.

    My friend accidentally rescued me, I was in a safe spot, he was in a safe spot, but between us there was bad. I died from the bad, and we wiped because of it. If it takes you "off the map" (therefor untargetable by much of anything) then you are less likely to die to misclicks or a good intentioned healer trying to save you, but it was no use.

    The other way, is to have the person being rescused mid-travel is to technically count as being "positioned" where they are going to land, rather than where their model is. You shouldn't die mid rescue, or on landing because you were "in" the aoe.

    If it makes you untargetable, you wouldn't be able to use it to cheese things like Titania tether (though, its already cheesed)
    (6)

  3. #83
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Kirajah View Post
    I have an idea for a slight rescue rework.

    1: Does not target those who have not opted into being targeted by it.
    2: Make the range longer. It can't even reach half of the platforms on the single boss trials.
    3: Make it faster by increasing animation/travel speed.
    4: Give the person a temp invuln while they are in the air.
    Fixed for you.
    (2)

  4. #84
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by alimdia View Post
    You're assuming we would have something else if rescue wasn't there. We no longer have an even number of role skills among roles, if they remove rescue then we won't gain anything in exchange.

    They are healer problems because it's the healer who has to waste gcds and some MP reviving and re-healing the person who died and could have lived with a rescue.

    The last two times I used rescue was with people who were standing away from the party and forcing me to use single target heals after aoe heals. If they didn't like my rescue they could have learned a minimum of self awareness and stood near the party for heals, or paid attention to their hp and seeing they were the only one not getting healed.
    But you don't have to waste a GCD to heal or revive them. If they stand in the bad let them learn the hard way.
    (0)

  5. #85
    Player
    Mikhaill's Avatar
    Join Date
    Jan 2015
    Posts
    616
    Character
    Xetsu Mitsuhara
    World
    Goblin
    Main Class
    Marauder Lv 70
    No but it should be tweaked a little.
    Takes like 2-3 seconds for it to register anyways
    and then by then they're already dead.
    The cast may be instant but the actual skill doing what it needs
    to do, is not. When it does work, you'll be thankful the healer
    doesn't have tunnel vision like some of these DPS lol.
    (0)

  6. #86
    Player
    Mezzoforte's Avatar
    Join Date
    Jan 2014
    Posts
    137
    Character
    Shuma Gorath
    World
    Malboro
    Main Class
    Samurai Lv 75
    Quote Originally Posted by X89K1 View Post
    Title. Rescue has its uses, but sometimes it can do more harm than help for a player, such as interrupting casts or sending them into an AoE. While Arm's Length/Surecast allows for temporary protection against an unwanted use of the skill, it is not always up for situations that such might happen. Sorry if this has already been posted before.

    Counterargument:
    A toggle permanently disabling cast of Rescue on a given player could present the following problems: It could prevent the healer from saving certain players in danger, or make it harder to find and report those that abuse the skill.
    As long as a healer has to revive you if you die you shouldn't be able to dictate their capacity to save you. If revives were removed from the game then yes you could remove rescue or add a toggle. But the truth is you dying is much more of an issue for the healer and the group than it is for yourself.
    (3)

  7. #87
    Player
    Hammerhorn's Avatar
    Join Date
    Dec 2013
    Posts
    219
    Character
    Hammerhorn Oathsworn
    World
    Excalibur
    Main Class
    Gladiator Lv 90
    It’s a great fun skill lighten up
    (1)

  8. #88
    Player
    Hawklaser's Avatar
    Join Date
    Jul 2011
    Posts
    373
    Character
    Kyterra Lianleaf
    World
    Excalibur
    Main Class
    Scholar Lv 80
    I honestly have no issues with rescue, other than it could do with being made a lil more responsive. As a healer, Rescue is one of the last tools I reach for, and its usually because I'm not super familiar with all the mechanics of every class. Though if I see something thats insta death like a Hashmal pillar thats going to fall on you, a confusion sending towards a platform edge you can fall off, or you are running in circles ahead of a circular moving aoe that has a safespot in the middle, I'm probably gonna reach for rescue then. It makes sense then. Otherwise if you want to stand in the aoe, I trust you have your own mitigation tools ready to burn first before I worry about your health.

    So in my view, if a healer is using rescue on you, and its not due to potential insta death mechanics, its the last warning they are giving you before they are just gonna let you die to whatever mechanic you are not getting, or aoe you are not avoiding. I could even see it potentially used as a way for them to tell a tank to pull smaller in a desperate situation if the tank just sprints off right away.

    Outside of the ones just using it to troll anyways.... those ones are special cases.
    (3)

  9. #89
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Most people who use Rescue aren't actually smart enough to use it effectively. I constantly get yanked out of otherwise safe positions by arrogant healers that incorrectly assume I'm doing something wrong, often only to die mid-transit as they pull me straight into the mechanic that was being successfully avoided.

    It has great value as an ability in the right setting, but I do think that you should be able to opt-out temporarily so as to avoid the high IQ plays PUG healers try to make with it.
    (6)

  10. #90
    Player
    Eldevern's Avatar
    Join Date
    Sep 2013
    Posts
    2,009
    Character
    R'lileen Min'enoth
    World
    Cerberus
    Main Class
    Thaumaturge Lv 80
    I somehow agree with the OP. I stopped counting the times when a heal use it on my character when it doesn' t mean : no AOE, sending my character in a AOE because of a some setbacks.

    Some kind of troll? Maybe, some key mistake too. To be honest, I don't really care, but some of the argument here suppose people are purposely and always opportunely use it that is totally wrong in my experience.
    (0)

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