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  1. #41
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by X89K1 View Post
    Title. Rescue has its uses, but sometimes it can do more harm than help for a player, such as interrupting casts or sending them into an AoE. While Arm's Length/Surecast allows for temporary protection against an unwanted use of the skill, it is not always up for situations that such might happen. Sorry if this has already been posted before.

    Counterargument:
    A toggle permanently disabling cast of Rescue on a given player could present the following problems: It could prevent the healer from saving certain players in danger, or make it harder to find and report those that abuse the skill.
    My issue with Rescue is it doesn't feel nearly as responsive as Leap of Faith in WoW does. I can see the danger coming, use Rescue in plenty of time then watch the player still be left where they were for a good second before they slowly start sliding slowly toward me. Sometimes they end up out of danger in time, sometimes they still get hit. I never had that happen in WoW. I used Leap of Faith and they were instantly pulled to my side.

    Rescue also can get interrupted by small terrain features. Small difference in elevation
    or a small rock in the way and the targeted player gets stuck, sometimes still in the danger zone. Granted that shouldn't be an issue in high end trials and raids but it can be a problem in some dungeons. And again, it was never an issue with Leap of Faith. The only thing that would cause Leap of Faith to fail to work correctly was a complete LoS issue. Small terrain differences and gaps did not cause problems.

    I suspect some of situations were players think they're being trolled and pulled into the danger zone by the healer are really the result of the things I mention above though certainly there are malicious players out there who abuse it because it's a friendly fire tool the developers have placed in their hands and they're more interested in killing other players than completing content quickly and efficiently.

    Personally I'd be fine with its removal from the game. I don't see it as a reliable tool and it's definitely one that's subject to as much abuse for malicious reasons as proper use. I also believe in personal accountability - players need to learn to get out of the danger zones on their own instead of expecting someone else to pull them out.

    Quote Originally Posted by Hash_Browns View Post
    Rescue is a useful tool to teach people not to stand in stupid.
    No, it's not. It just encourages them to stand in stupid because now their safety has become the healers responsibility.

    If you want to teach someone not to stand in stupid, let them die then kick them from the group if they do it a second time.
    (6)

  2. #42
    Player
    Hash_Browns's Avatar
    Join Date
    Mar 2019
    Posts
    788
    Character
    Hash Browns
    World
    Siren
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Jojoya View Post
    My issue with Rescue is it doesn't feel nearly as responsive as Leap of Faith in WoW does. I can see the danger coming, use Rescue in plenty of time then watch the player still be left where they were for a good second before they slowly start sliding slowly toward me. Sometimes they end up out of danger in time, sometimes they still get hit. I never had that happen in WoW. I used Leap of Faith and they were instantly pulled to my side.

    Rescue also can get interrupted by small terrain features. Small difference in elevation
    or a small rock in the way and the targeted player gets stuck, sometimes still in the danger zone. Granted that shouldn't be an issue in high end trials and raids but it can be a problem in some dungeons. And again, it was never an issue with Leap of Faith. The only thing that would cause Leap of Faith to fail to work correctly was a complete LoS issue. Small terrain differences and gaps did not cause problems.

    I suspect some of situations were players think they're being trolled and pulled into the danger zone by the healer are really the result of the things I mention above though certainly there are malicious players out there who abuse it because it's a friendly fire tool the developers have placed in their hands and they're more interested in killing other players than completing content quickly and efficiently.

    Personally I'd be fine with its removal from the game. I don't see it as a reliable tool and it's definitely one that's subject to as much abuse for malicious reasons as proper use. I also believe in personal accountability - players need to learn to get out of the danger zones on their own instead of expecting someone else to pull them out.
    You can blame the servers for Rescue sucking.

    How it works is that once you use Rescue, the game has to tell the other persons computer "Hey, you're moving" - once that information is sent, THEN they start to get pulled. So.. ya know.. server ticks. 3 seconds.. etc, etc.
    (3)

  3. #43
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Was doing the great hunt normal trying to get the goodies and I know I had to use rescue almost every time during the phase change because people kept running out into the open despite us all saying and hiding behind the body. Sadly I only have 1 rescue and would often still see 1 or 2 people die instantly.
    (2)

  4. #44
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Hash_Browns View Post
    You can blame the servers for Rescue sucking.

    How it works is that once you use Rescue, the game has to tell the other persons computer "Hey, you're moving" - once that information is sent, THEN they start to get pulled. So.. ya know.. server ticks. 3 seconds.. etc, etc.
    It's sooo frustrating

    I've saved so many people from sailing off the edge on that first boss in Dun Scaith, but so many times I pull them in plenty of time and the server just goes and then they die :///
    (1)

  5. #45
    Player
    Nims's Avatar
    Join Date
    Jan 2019
    Posts
    117
    Character
    Soosi Ejinn
    World
    Famfrit
    Main Class
    Miner Lv 70
    No thanks, it can be used to cancel the animation lock after LBs.
    (5)
    Quote Originally Posted by Wavaryen View Post
    Myself, I just play have fun. If I don't like skills a class has, I don't care if it is better dps or not. I won't use them. If a aoe rotation is clunky, I just won't use it.

  6. #46
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    The issue with rescue is that it has pretty bad input lag
    Yuuup.I like rescuing people out of knockback->ae's in some dungeons, aaaaand by the time it fires, sometimes theyre already standing next to me.

    Its almost like its designed for trolling with the upside of it being good on one fight an expansion (it was fantastic on tsukiyomi ex).
    (0)

  7. #47
    Player
    Enla's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    2,748
    Character
    Crushing Fatigue
    World
    Balmung
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Avidria View Post
    It's sooo frustrating

    I've saved so many people from sailing off the edge on that first boss in Dun Scaith, but so many times I pull them in plenty of time and the server just goes and then they die :///
    Sadly if their internet is a potato there's not much you can do about it... ):
    (0)

  8. #48
    Player
    Alaray's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    624
    Character
    Vevri Arctyria
    World
    Balmung
    Main Class
    Red Mage Lv 100
    No.

    It's a useful tool to have access to. And if they offered such an option, at that point, delete the skill instead.
    (5)

  9. #49
    Player
    RubixCube's Avatar
    Join Date
    Oct 2017
    Posts
    79
    Character
    Tyrael Firenze
    World
    Diabolos
    Main Class
    Scholar Lv 80
    I have used it a few times to genuinely rescue someone, usually in new mechanics. I think most notable is the
    Amaurot dungeon, when the person had gone for a comet on the opposite side of the room, only to realise there was no space behind it. I could see them racing towards our comet, hoping they'd get there, and when it became obvious they'd die before they reached me, I used rescue to get them the rest of the way. Got thanked for it in chat too.
    It's a rare tool to use, but it does have its place.
    (8)

  10. #50
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Just remove it from the game.
    This.

    /10char
    (3)

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