To preface and give a disclaimer about my experience with the class, I've played monk since ARR, as my secondary until Stormblood, when I made it my main after I was dissatisfied with the state of Samurai, where I cleared all savage fights on monk with an average 82nd percentile and made it halfway on Weapon's Refrain until my group disbanded. Monk's iteration in Shadowbringers however, made me drop the class entirely.
I've put a lot of time into explaining my dissatisfaction with the class to my friends, but I've always known nothing will change unless I make this post in desperation that the developers will see my distaste for the direction they're taking my favorite class in the game. With all my complaints for the class, I've taken note of four glaring issues I have with the current state of Monk.
1. The skill design is antithetical.
The design of Six-sided Star and Tornado Kick perfectly emphasize this. One keeps your stacks at the cost of a slow down, and the other dumps your stacks entirely. While I understand that these have two similar uses in different circumstances, they are similar skills that directly contradict each other.
Greased Lightning IV and Riddle of Fire. Do you want us to go fast or do you want us to slow down? The slow on RoF while necessary in Stormblood's iteration of Monk to ensure double weaving in a burst window has been completely invalidated by the removal of all the skills that we used during that window.
2. The class has not evolved since its inception except for one happy little accident.
It's really obvious with the Monk changes in Shadowbringers that SE either thinks Monk is perfect of they have no idea what to do with the class. I happen to think it's the latter because Monk is far from perfect and all the skills we have gotten since Heavensward, save Form Shift, Forbidden Chakra, and Brotherhood have not added much at all to the class. Monk's only true evolution where the game was shaken up was with a happy little accident in 4.2 where they added the ability to gain a stack from Wind Tackle, resulting in an unintended complete overhaul of how the class was optimally played. For many, this was too much at one time, for others it was the most fun they've ever had with Monk. But with Shadowbringers Monk has devolved back into the 2.0 rotation, with even less buttons to push.
3. It is the victim of needless skill pruning.
Monk was hit HARD with the skill prunes this patch, for seemingly no reason. Wind Tackle? Gone. Internal Release? Gone. Steel Peak? Gone. Howling Fist? Gone. Perfect Balance? Not gone, but nerfed to two minutes. For what reason? Is it too much to allow a class revolving around Greased Lightning a way to generate it quickly? Was it too hard to press one button on cooldown?
4. The class feels archaic.
This is the biggest problem I perceive Monk to have. The entire class is built around Greased Lightning. A buff that shows its age. Other simliar maintenance buffs such as Blood of the Dragon, Enochian, and Huton have gotten better with age.QoL changes have effectively made them into one button that you hit once, maybe twice a fight. Greased Lightning however takes even longer to generate and has gotten even more punishing to lose, It's so much of a problem that it's had FOUR whole skills dedicated to maintaining it. With Shadowbringers it's gotten glaringly obvious that it's time for Greased Lightning to change.
With changes to other previous crit-proc based jobs in 5.0 Monk remains the only class to maintain crit buffs. It even lost Internal Release making this feel even more like a kick in the face.
The fist stances serve no purpose and have only ever seen stance dancing for a brief moment with the changes to the class in 4.2. Poisons were removed from Ninja with Heavensward for comparison.
Proposal:
Ideally Monk needs a total overhaul akin to Machinist. Greased Lightning as it is feels dismal compared to all the other maintenance buffs in the game and actions that preserve/extend greased lightning eat up a ton of action slots we could get for actual job evolution. Rework Greased Lightning to be a one and done button, giving it traits at the levels it gets a new stack at to maintain the feeling of a full stack.
Alternatively if Greased Lightning is to remain in the game as a stacking buff. The payout for maintaining this buff needs to be more impactful, and the reramp significantly reduced. Change Tornado Kick to be more like WHM's Secret of the Lily, every predetermined interval you're at max Greased Lightning grants a Tornado Kick.
Add a reasonable amount of damage dealing OGCDs and cement monk as the melee with more OGCDs to press than the others. This would justify the 30% slow that remains on Riddle of Fire as well as giving Monk a proper identity.
Rework the Deep Meditation trait so that it's not crit dependent bootshine guarantees a stack. All other weaponskills have a flat 50% chance to proc a stack.
I have a really hard time believing that the developers know what they're doing with Monk, much less believe that they play the class outside of playtesting it at all. In an interview at the media tour Yoshida told an influencer that he had the most fun designing Monk. It's disheartening to believe such a statement, when every other job I've leveled to 80, (SAM, NIN, BLM, MCH, DRK, and DRG) build on top of their kit and evolve with the time feeling even better to play than they did before. While Monk is left behind in the dust, improving nothing from its time in ARR. It's my hope that 6.0 will give me a Monk I can love again, because I certainly can't love this one.