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  1. #1
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90

    Warrior in PvP - Some feedback

    Haven't had the chance to do Feast, but I've done quite a bit of PvP in Frontlines with War. Here's some feedback.

    First I'll discuss the positives. I really love the burst damage that's possible with Inner Chaos. The amount of burst damage it puts out coupled with how frequently available it is makes it so much easier to score kills in Frontlines than before. The second thing I love is that there's no need to prep a single target combo to deal maximum damage. This change allows for flexible use of Inner Release without sacrificing the damage of the Fell Cleaves within Inner Release window. For example, this allows a warrior without beast gauge to use Inner Release, gap close with Onslaught, and Fell Cleave x 3 without losing damage on those Fell Cleaves. It feels good. Of course, there's a downside to this where a warrior at max Infuriate stacks and won't gain the benefit of reduced Infuriate Cooldown from the fell cleaves.

    Now, the negatives. Actually, there's just one negative. Warrior's subpar self-heal (especially compared to other tanks like Paladin or Gunbreaker). Several factors effectively reduce the Warrior's self-heal capability in PvP to ZERO if he somehow finds himself without a PARTY member close by. There are three main reasons for this.

    (1) Nascent Flash has a Party restriction that is, to be frank, too overly restrictive. Nascent Flash is not even useable on cross-alliance groups in Frontlines. It has to be partymembers. Where Gunbreakers and Paladins can freely self heal with aurora and Holy Spirit, Warriors' Nascent Flash demands a party member nearby. If there is no party member nearby, because they died, or because you got separated somehow, the Warrior has no self-heal/self-sustain capabilities because he cannot use Nascent Flash. Well, you may say he can heal from Storm's Path - well, no he can't. Storm's Path is effectively useless in PvP.

    (2) Storm's Path is useless in part BECAUSE of the new INFURIATE and INNER RELEASE mechanics. Firstly, Infuriate is on a super short 30 second cooldown. This ALREADY super short cooldown is made even shorter because Fell Cleave or Decimate reduces Infuriate's cooldown by 10 seconds - TEN! Secondly, by tying the super cleave Inner Chaos to Infuriate, and by Infuriate making Inner Release free of rage cost, this creates the situation where, similar to PvE, one would never want to use Infuriate/Inner Release within the Inner Release window. So this effectively creates a SUPER LONG BURST WINDOW where one would Infuriate and Inner Chaos TWICE, Inner Release, Fell Cleave THREE TIMES, which then causes Infuriate to go off cooldown because each FC reduces Infuriate cooldown by 10 seconds which allows you to Inner Release again, the two Inner Chaos gives you 50 rage, which allows you to Fell Cleave again, and it is only at this point where you would even THINK ABOUT touching your combo button.

    Let me recap, the burst window consists of at least 3 Inner Chaos and 4 Fell Cleaves BEFORE you would even touch the combo button. That means from the time one engages in combat, it would take NINE to TEN, 9 to 10, global cooldowns before one can even get a heal from Storms Path. And as one is continuing through the rotation, the Storm's Path combo is constantly being delayed by the need to Fell Cleave or Infuriate>Inner Chaos.

    It is not uncommon to go through an entire Frontlines and use Storms Path maybe 3 or 4 times IF EVEN that. There's just almost no need, as the Warrior feels like he's in constant burst mode between Inner Release and Inner Chaos, which is GREAT if you have a good healer and are able to have teammates around to make use of Nascent Flash. This is why I love Warrior, but man does it suck if you're caught alone - you have no heals whatsoever, and certain classes, like a Gunbreaker with better sustain, will kill you every single time.

    (3) Storm's Path's heal is pathetic. It really is. Especially since it's so hard to use considering the Infuriate/Inner Chaos/Fell Cleave mechanics mentioned above. The heal might as well not even exist it's so useless. It needs to be buffed X 3 at least to even be worth considering delaying a Fell Cleave for.

    My suggestions:

    (1) Make Nascent Flash useable without a party member - in other words, remove the party restriction.

    Or

    (2) Attach a heal to Inner Chaos, Warriors seem to be using Inner Chaos at 20 times more than Storm's Path.

    Or

    (3)

    Buff Storm's Path heal by at least 3 times (I really don't like this though, because Storm's Path is still rarely used and feels clunky to use and fit into the warrior PvP rotation)

    Or

    (4)

    I have no idea - Maybe scrap the current Infuriate/Inner Chaos mechanic altogether.

    TLDR; Warrior is a blast with a group or with a good healer, but it feels really bad to have effectively ZERO way to heal yourself a bit if you ever get separated from your party. I'm not asking for a massive buff to Warrior Self-Heals/Self-Sustain, because I know that less healing is part of the new PvP design. I just want Warrior self-healing brought up to be on par with Paladins or Gunbreakers.
    (0)
    Last edited by NyneSwordz; 07-27-2019 at 06:16 PM.