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  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I don't hate MNK, I just wish that Tornado Kick and Seven-Sided Strike weren't so situational.
    My main issue with MNK is that every time that we get a new toy it's not really part of our base rotation but a situational ability.
    It sorta feels as if SE gives us these new cool abilities but won't allow us to actually use them.
    (4)

  2. #2
    Player
    wololo's Avatar
    Join Date
    Jul 2019
    Posts
    10
    Character
    Braelyn Browne
    World
    Behemoth
    Main Class
    Monk Lv 80
    Quote Originally Posted by Kolsykol View Post
    I don't hate MNK, I just wish that Tornado Kick and Seven-Sided Strike weren't so situational.
    My main issue with MNK is that every time that we get a new toy it's not really part of our base rotation but a situational ability.
    It sorta feels as if SE gives us these new cool abilities but won't allow us to actually use them.
    Maybe I'll feel the same way in several years' time; I started with Stormblood's release, so I haven't been playing Monk as long as ARR or HW players.

    I do think that one thing that's cool about Monk is that a lot of your DPS feels like it just comes from using your basic abilities really fast, rather than big, impressive finishers (even though I guess there's a couple of those in the Monk's arsenal). It must be a tough balancing act for SE, since there's a certain number of skills each class can have to prevent 'skill bloat'; and I'm guessing that since the Monk already does good and fast damage, SE is hesitant to add powerful finisher-style moves, so they played it safe and added pretty niche utility skills in ShB (arguablly TOO niche :P ).
    (1)
    Last edited by wololo; 07-28-2019 at 09:23 AM.