Would it feel better if the GL timer was increased to say 40 seconds like SAM buffs?I like Monk. However I hate losing stacks.
DC(well everyone loses their shit if they DC) or experience server lag? Lose stacks.
Tank pulls wall to wall in dungeons? Lose stacks.
Boss jump phases? Lose stacks.
Everyone else keeps their gauges and resources. But Monks no.
Sad.

My favorite iteration of monk was the one towards the tail end of Stormblood where we were using our GL recovery tools coupled w/ tornado kick to optimize our damage output. I'd been wanting to have TK be a part of our optimization on the job and they finally did it. That on top of the other optimization for the job felt really fun to play; it felt like there was a legitimate skill cap there which rewarded good play. And I really like jobs that offer that.
With that said, I'm happy to see that some people are really enjoying the job and its changes for Shadowbringers. I haven't had it in me to level the job yet, but seeing how strong the job is, and that some people are still really enjoying it is encouraging at least.


If anatman refreshed GL duration out of combat, you could save it on most pulls besides the very cruel ones that they place so, so far away from eachother. I also wish SSS was an ofgc because I find most times I could use it while trying to hop away I'm already midway through a gcd and can't use it.
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