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  1. #1
    Player
    MontyChamberlain's Avatar
    Join Date
    May 2017
    Posts
    25
    Character
    Monty Chamberlain
    World
    Faerie
    Main Class
    White Mage Lv 80

    It's disappointing that Six-Sided Star is nothing more than a GL maintenance tool.

    When we had a look at the new job actions from the liveletters and previews, I was excited to see an action on the GCD that had a unique effect on recast time. I am not a Monk main, but seeing this skill made me think of how interesting the Monk rotation could be in Shadowbringers. For example, it could have been used heavily if Monk still had numerous abilities that had to be weaved in a short timeframe. Instead, Monk had 3 abilities (Steel Peak, Howling Fist, Internal Release) removed and the majority of the rotation has been changed to what it was prior to Stormblood.

    Clearly though, based on potency numbers, Six-Sided Star was not meant to be fit into a regular rotation. The skill takes up the length of 2 regular GCDs, and there is no pair of GCDs in sequence that Six-Sided Star overtakes in potency (whether it be Dragon > True Strike, True Strike > Snap Punch, Snap Punch > Dragon Kick, or Snap Punch > leaden Bootshine). Monk is pretty light in oGCD abilities this expansion, and all of the abilities it has can easily be singled-weaved. This means there are only 4 clear situations where it should be used:

    1. If you are not in the tertiary stance and thus have no other way in 3-4 seconds to refresh your GL stack timer.
    2. Before using a Limit Break.
    3. For shorter disconnects from targets for a fight mechanic, etc.
    4. Just before a target dies/goes invulnerable and you want to combine it with Tornado Kick for an extra burst.

    It could also be something to consider before a raid buff runs out, like Trick Attack, etc., so you get a heavy hitting 400 potency attack in that window, but that is something I'm not sure of.

    I think every player who learns Monk experiences it like a puzzle that has to be solved. However, the rotation seems like it has been mostly solved by experienced Monk players. Still, like the Tornado Kick rotation that was found in Stormblood, there could always be either future discoveries or changes that can make the class more fun.

    I am still learning how to play Monk more effectively, but in the future (particularly with possible 5.05 job changes), I would definitely appreciate (and am almost excited for) changes that would make not just Six-Sided Star, but Tornado Kick and other skills, see more use in the rotation. As it is right now, I am not particularly interested in perfecting a 4-6 year old rotation with server tick shenanigans involved with Anatman.
    (3)

  2. #2
    Player
    snipski's Avatar
    Join Date
    Aug 2013
    Location
    Sweden
    Posts
    235
    Character
    Lloyd Irving
    World
    Odin
    Main Class
    Goldsmith Lv 90
    Monk is really strong either way i have been in grps where Monk players just out dps everything expect Black mages.
    (0)

  3. #3
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by snipski View Post
    Monk is really strong either way i have been in grps where Monk players just out dps everything expect Black mages.
    Just because the job is strong doesn't mean some of its skills feel good to use. 6SS as a level cap ability feels so clunky and perfectionist to optimize. Like counting the gcds in titania before she jumps (2gcds after phantom rune animation has gone out), not that I personally mind, I've always played Monk to a high level but I doubt more casual players will want to know every little detail when they can use said niche ability for minimal dps gain, also it should be factored in demolish is stronger than 6SS creating weird disengages where you'd think you should 6SS but Demo is better because you're DoT is falling off, of course form depending.

    I think it's a poor arguement to dismiss a job's problems because they are strong. We're not asking for buffs, rather fixes to make niche skills actually feel more useable and fun to use. It feels so bad waiting for the recast on 6SS until I can mash my chakra button. Or form shift or hell even both in long transitions.
    (2)
    Last edited by Sora_Oathkeeper; 07-28-2019 at 07:40 AM.

  4. #4
    Player
    Rockette's Avatar
    Join Date
    Dec 2017
    Posts
    483
    Character
    Rocket Teira
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by snipski View Post
    Monk is really strong either way i have been in grps where Monk players just out dps everything expect Black mages.
    Monks issues have never been their DPS.
    (1)

  5. #5
    Player
    Xau's Avatar
    Join Date
    Nov 2013
    Posts
    244
    Character
    Nial Niffelh
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by snipski View Post
    Monk is really strong either way i have been in grps where Monk players just out dps everything expect Black mages.
    monk issues had never been about their perfomance, they where always strong, the issue whit monk is how much fun(or lack of it actually) has to offer to the ones playing it
    (1)

  6. #6
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    I must be weird because I've been loving six sided star (and anatman too). The shorter disconnects seem to happen more than enough for me to be content with the move. That it also can refresh grease lightning is just icing on the cake.
    (0)