I'll be honest, I was almost positive TA would be either removed or nerfed significantly with this expansion. I'm kind of shocked to see it the way it is.

Frankly, if they wanna make Ninja a supporty-melee DPS that's fine, the problem is their support is all lumped into just the one button. Back in ARR they had Goad, which was amazing, HW added agro control tools which were amazing through much of SB (Goad was given to others but useless), but with all of those gone it just seems... strange. Ninja's current identity is clearly not the selfish DPS, but it's too one-note to be a proper support DPS. It appears the middleground they struck with some other jobs (which are essentially selfish DPS with some little supporty thing they just use on cooldown because it helps them [minus bard]) is missing from Ninja. This is odd because TA is still a DPS boost for the Ninja, so it's not like its core design is different from other jobs.

The problem is if they make Ninja a pure-selfish DPS... well we already have that. If it's a mostly-selfish DPS, we already have 2 of those. MCH/BRD/DNC have a fine dynamic (selfish, selfish-ish, supporty), and while RDM and SMN step on each other's toes a tad the caster's have some diversity there too. It's just melee that's in a strange spot, and Ninja in particular is the odd duck.

Don't get me wrong, I'm happy to see Ninja not being *the* required Melee for the first time since their creation, but I also don't wanna see them in the gutter (same with AST). Here's to hoping Tuesday brings some good news.