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  1. #1
    Player
    Remonade's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Rem Onade
    World
    Coeurl
    Main Class
    Bard Lv 80

    Is Ninja really that weak?

    Perhaps I'm playing every job except ninja wrong or something, but I really am failing to see what exactly is so bad about the job's DPS.

    I just started recently playing Ninja and having almost maxed the job out, I do see that at least compared to my capped Bard and Summoner that he is a bit weaker, but it really doesn't seem as bad as you'd think from all the forum posts and what people in-game say.

    Is it because Summoner and Bard are weak themselves? Can someone help explain to me, I would appreciate it.

    I plan to keep playing the job for sure but just became really curious after reading a couple of threads.
    (1)
    A hero's job is to turn his promises into reality!

  2. #2
    Player
    Viete's Avatar
    Join Date
    Oct 2016
    Posts
    10
    Character
    Rezelia Floune
    World
    Famfrit
    Main Class
    Arcanist Lv 48
    I'd say the biggest thing to consider is ninjas personal dps is a tad low ATM but it's still completely viable to play and have in parties

    The 2nd thing is , it's likely to receive some buffs in the upcoming balance raid patch
    Ninjas trick attack debuff in raid settings is a great utility and utility classes will always have lower personal dps this is how ff14 does. Balance
    Ninja will never have the same dps as a black mage or samurai but black mage and samurai do not have raid utility either

    In conclusion, stick with ninja if that what you like (:
    (1)

  3. #3
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    It's viable, but yes it is as weak as everyone says. I find it more fun in dungeons than I have previously, because we have actual AoE now, and we burst really hard so those short boss fights our numbers don't look as weak.

    Then take a step into the two EX's and Eden and you'll understand why it needs buffs. The sustained damage is very low, and the juicy 16K+ burst wittles down to 9K, and managing ninki and those TA burst windows become a nightmare with real mechanics on prolonged fights. Not to mention the double weaving feels terrible.

    TA doesn't make up for the low pDPS, statics are better off with taking another melee like SAM/MNK/DRG than NIN. Again, this doesn't mean they're unviable, because NIN has been meta for so long most players won't care. We're definitely getting some buffs in 5.05, it's just a matter of how much. If you enjoy it, stick with it!
    (2)

  4. #4
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I wouldn't say it's weak because Trick Attack exists.

    A lot of top groups are still using Ninja just because of trick attack.
    I do think Ninjas need a slight buff or a change though. I thought SE didn't want to have this "set optimal comp" thing going on. But then they kept Trick Attack the way it is and just nerfed their personal DPS to the point where it's not always the most optimal to have a Ninja.

    I'd have preferred it if they nerfed Trick Attack to 5-6% and then greatly buffed Ninjas personal DPS to make up for the loss.
    (2)

  5. #5
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    Quote Originally Posted by IchiExorz View Post
    I wouldn't say it's weak because Trick Attack exists.
    On the contrary, it is weak because it HAS Trick Attack.
    It would be one thing if the job revolved around placing and sustaining TA on a target, but its not.
    Its one out of about 18 offensive skills in the toolkit that its overshadowing all the others because it simply is there.
    As it is right now, we are a 10s Vuln up debuff bot on the boss, and full time attack down debuff on the party.

    But know what? Im going to give SE the benefit of the doubt:
    It may NOT be because TA exists at all, but because SE thought the potencies were enough.
    I mean, there are so many changes to the NIN toolkit that it may have been a tad too difficult to balance before launch and we are actually Ninja-beta-testing it.
    (1)

  6. #6
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Arkenne View Post
    It may NOT be because TA exists at all, but because SE thought the potencies were enough.
    I mean, there are so many changes to the NIN toolkit that it may have been a tad too difficult to balance before launch and we are actually Ninja-beta-testing it.
    Regardless, they buff us too much and all the NIN-haters come out full force and whine about how NIN is meta and mandatory in every static again.

    The better option would be to obliterate TA, and change us into a selfish-dps role, or give us a very small support ability akin to brotherhood/dragon's eye that is much less impactful.
    (7)

  7. #7
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Laur1x View Post
    Regardless, they buff us too much and all the NIN-haters come out full force and whine about how NIN is meta and mandatory in every static again.

    The better option would be to obliterate TA, and change us into a selfish-dps role, or give us a very small support ability akin to brotherhood/dragon's eye that is much less impactful.
    Pretty much. So I feel like SE nerfed Ninja personal DPS so they wouldn't be meta considering Trick Attack.
    But imo they shoulda gone the other way, nerf Trick Attack & buff their personal damage.
    (3)

  8. #8
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    I would actually be fine with getting rid of trick attack, but that's me. I just want to hit stuff with my daggers and cast ninjutsu. Balancing the entire rotation around one ability just seems so dumb.
    (6)

  9. #9
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    772
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    I'll be honest, I was almost positive TA would be either removed or nerfed significantly with this expansion. I'm kind of shocked to see it the way it is.

    Frankly, if they wanna make Ninja a supporty-melee DPS that's fine, the problem is their support is all lumped into just the one button. Back in ARR they had Goad, which was amazing, HW added agro control tools which were amazing through much of SB (Goad was given to others but useless), but with all of those gone it just seems... strange. Ninja's current identity is clearly not the selfish DPS, but it's too one-note to be a proper support DPS. It appears the middleground they struck with some other jobs (which are essentially selfish DPS with some little supporty thing they just use on cooldown because it helps them [minus bard]) is missing from Ninja. This is odd because TA is still a DPS boost for the Ninja, so it's not like its core design is different from other jobs.

    The problem is if they make Ninja a pure-selfish DPS... well we already have that. If it's a mostly-selfish DPS, we already have 2 of those. MCH/BRD/DNC have a fine dynamic (selfish, selfish-ish, supporty), and while RDM and SMN step on each other's toes a tad the caster's have some diversity there too. It's just melee that's in a strange spot, and Ninja in particular is the odd duck.

    Don't get me wrong, I'm happy to see Ninja not being *the* required Melee for the first time since their creation, but I also don't wanna see them in the gutter (same with AST). Here's to hoping Tuesday brings some good news.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  10. #10
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,581
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Laur1x View Post
    Regardless, they buff us too much and all the NIN-haters come out full force and whine about how NIN is meta and mandatory in every static again.

    The better option would be to obliterate TA, and change us into a selfish-dps role, or give us a very small support ability akin to brotherhood/dragon's eye that is much less impactful.
    This may not be as pervasive an issue anymore. With FFlogs changing to Raid DPS being the default, Trick Attack isn't the easy pad it used to be. Unfortunately (or fortunately, depending how you look at it), this change also highlighted how staggeringly weak Ninja is. Like... weaker than Dancer weak. For reference sake, on Innocence EX Ninja is 1k below Monk and Dragoon. And this in rDPS.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


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