
You mean the four supported languages? (Not counting China and Korea as theyre effectively operating on they're own system)
It's not like swapping pronouns when a fantasia is used brings the system to a halt so I dont see what the issue is.
Because the code required for the system to identify if the character is a "he" or a "she" is already there, been since the start.
All the program needs to do is to change your character from "true" to "false" or vice versa.
Last edited by Jollyy5; 07-29-2019 at 01:20 AM.
Except that's not what's being asked for here. It's already set to a binary. What's being asked for is to add duck, potatoe, pickle, gingerbread, airplane, moon, sandwich, etc.
And what about the "genderfluid" crowd? If they cave to the made up pronouns, they're going to be beaten over the head until they cave to the genderfluids crowd (give an inch, take a mile). And if they don't, they'll be accused of hate and bigotry. That will mean creating a system that has to check every line of dialogue with a gender pronoun for the WoL, and an option that lets them choose what gender they want to be for each line of dialogue.
This is a slippery slope. It's not worth the devs' time and it would provide zero benefit to the game.
Last edited by CazzT; 07-29-2019 at 01:34 AM.


Yes, I don't know how it is for other languages in all fairness, but for English this would be pretty simple.
As I said, it strongly strongly depends on how things are coded. The only time they would have to change anything at all is in all pieces of texts including our pronouns, and if this is a variable, such as [gender], they could search out all of these with an easy search function and only look at those specific cases, which aren't too many, and add a variable [s] that appears after first verb after each [gender] (as found by manual reading of course to avoid messups) and have the same variable triggering an if/else statement for is/are they and make the same thing with . Considering the length of the story, I would say this is a process that can't take too much longer than 1-2 days IF the code is well written to support something like the search function which would make it so easy to find the snippets of dialogue that could be in need to get changed.
I can't, however, speak for other languages if it is as easy as this, that I can agree on 100%, but they could also take help by localization team on this project to create an algorithm that helps with this process. I say help as while it would be possible to do an algorithm that did this all on its own, that one would be inaccurate sometimes which could cause unnaturally flowing text. My point is, that with some clever solutions it is possible to make this possible without having to review every single piece of dialogue manually, which would cut down the workload for this process to a very manageable one. Also, this would likely fall a lot on localization teams to do as well.
EDIT to avoid double post:
The problem is grammatical errors that might occur, not that the system would break down, and while this is kinda easy to fix in English, while I do not know any of the other languages save for Germany, I know from people I know who speak French that it is a heavily gendered language that could cause issues on this area, which I due to my lack of understanding of the language can't properly measure how long it would take to fix, which is what was critiqued and a point that they are fully correct on.
Last edited by Lunavi; 07-29-2019 at 01:42 AM.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.



1-2 days? No. Not by a long shot. It's not just in the story it's in every single quest. Even the main story would take longer than 1-2 days to rewrite all of that code to include this. And it's not as simple as just slapping in a neutral pronoun.Yes, I don't know how it is for other languages in all fairness, but for English this would be pretty simple.
As I said, it strongly strongly depends on how things are coded. The only time they would have to change anything at all is in all pieces of texts including our pronouns, and if this is a variable, such as [gender], they could search out all of these with an easy search function and only look at those specific cases, which aren't too many, and add a variable [s] that appears after first verb after each [gender] (as found by manual reading of course to avoid messups) and have the same variable triggering an if/else statement for is/are they and make the same thing with . Considering the length of the story, I would say this is a process that can't take too much longer than 1-2 days IF the code is well written to support something like the search function which would make it so easy to find the snippets of dialogue that could be in need to get changed.
I can't, however, speak for other languages if it is as easy as this, that I can agree on 100%, but they could also take help by localization team on this project to create an algorithm that helps with this process. I say help as while it would be possible to do an algorithm that did this all on its own, that one would be inaccurate sometimes which could cause unnaturally flowing text. My point is, that with some clever solutions it is possible to make this possible without having to review every single piece of dialogue manually, which would cut down the workload for this process to a very manageable one. Also, this would likely fall a lot on localization teams to do as well.
EDIT to avoid double post:
The problem is grammatical errors that might occur, not that the system would break down, and while this is kinda easy to fix in English, while I do not know any of the other languages save for Germany, I know from people I know who speak French that it is a heavily gendered language that could cause issues on this area, which I due to my lack of understanding of the language can't properly measure how long it would take to fix, which is what was critiqued and a point that they are fully correct on.
This is set in a medieval world, people address us in such terms. Example 'Lord/Lady' there is not a neutral term for this. 'Master/Mistress' there is not a neutral. 'Lad/Lass' there is not a neutral term. 'Sir/Madam' there is not a neutral, not one that is used in a time like this. All of this would have to be removed/rewritten.


I do agree with you on this point that it would be rough. However, you seem to have a misconception, I never suggested code for English but rather to search where the variable used to determine which [gender] response they should play, or even code to be used other than as a helping tool if it would be needed for for example French, which is a more gendered language than English to make the task more manageable (and to add, I do actually after some thinking believe that some languages would be way more annoying to fix than English and yes, I can't plausible see it being done in 1-2 days even with a strong team), and I don't know if you think I thought one person would work on this or if they would set up a team of people to do this as I agree that one person alone could hardly do it in one day. Those parts would be caught by the [gender] (term used as idk what the actual variable is called) and yes, it will require some rewriting. This is also why I said this is a very code dependent task as depending on the code this might be easier or harder to perform, and knowing this game's code it is likely the later, which means that yes, this might very well not be worth it at this point in time.1-2 days? No. Not by a long shot. It's not just in the story it's in every single quest. Even the main story would take longer than 1-2 days to rewrite all of that code to include this. And it's not as simple as just slapping in a neutral pronoun.
This is set in a medieval world, people address us in such terms. Example 'Lord/Lady' there is not a neutral term for this. 'Master/Mistress' there is not a neutral. 'Lad/Lass' there is not a neutral term. 'Sir/Madam' there is not a neutral, not one that is used in a time like this. All of this would have to be removed/rewritten.
Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.


Holy heck. I agree with Zeylos on something. Sound the alarms!

Holy poopsickle. This is the best troll thread I've seen in a while. So many bites. Good Job.





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