Quote Originally Posted by LeftHandedLion View Post
In broad strokes, I like the direction AST has taken in Shadowbringers. The design intentions of the job are very obvious now. Low personal DPS augmented by increasing rDPS.
Ignoring the fact it's under-tuned for the above to actually be correct (since you address that). The actual statement is incorrect at a deeper level. SE have been downplaying AST's rDPS for the same reason they've been downplaying most synergies. That's why they gimped the system down to a single target buff for the most part. If they wanted high rdps for AST they would've gone a different design route.

Also the "healing/mitigation is all you bring" comment is also incorrect because healing requirements are lower than ever AND they specifically tuned WHM up for personal damage, I mean they're doing more than tanks and SCH are following tanks as closely as they were in SB (not to mention AST cards are now all dps related). The changes have nothing to do with this and instead everything to do with readjusting skill caps.

The rest is pretty much what people have been talking about in these forums. So I don't know what makes this more level headed than the rest of the AST feedback here.

The bottom line is that SE are simply struggling to balance healers, I don't know if it's because they lack experience playing them or what but that's what it is and what it has been over the past couple of expansions already.