Quote Originally Posted by HyoMinPark View Post
Care to explain why the sects are the problems and not things such as just clunky gameplay in general? Or neutered job mechanics? Or neutered abilities? Why is everyone else wrong with regards to their complaints, and why are yours correct?
… I literally outlined why the Sects are a problem.
Diurnal is intended to make AST more like WHM by copying Regen + Medica II but it falls flat because AST lacks all the other tools that makes WHM as powerful as it is.
Nocturnal is intended to make AST more like SCH by copying Adloqium + Succor but falls flat due to lacking all the tools SCH has to capitalize on those Shields.
Raising the potency of things like Diurnal Helios isn't going to change the fact that a WHM, which is what Diurnal copies, has far more tools in its kit than the AST does. Therein lies the problem. Diurnal makes us a WHM with half the kit. Noct makes us a SCH with half the kit.

To throw an example of how that issue plays out in a real fight, take any raidwide burst of damage that brings people low like the Gravity in E1. AST in Diurnal casts AHelios for 100p and a 100p Regen. And then what? What else does the AST do to bring the party back up?

WHM can follow up with Rapture and Assize
SCH can follow up with Fey Blessing and Indom.
AST can follow up with … what exactly?

AST has the same problem with its non AoE kit too. WHM and SCH have a bunch of things they can do that are both impactful AND free that lets them capitalize on their Shields and Regens.

Just massively boosting the potencies of everything is not a fix. The problem is as it has always been, the Sects turn us into budget versions of the other 2 healers. So fix that.