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  1. #21
    Player
    BunnyChain's Avatar
    Join Date
    Aug 2013
    Location
    Lavender Beds (✿◠‿◠)
    Posts
    689
    Character
    Rena Cebe
    World
    Moogle
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by LeftHandedLion View Post
    As for healers in general, it's also obvious now that all you bring is healing/mitigation and a little bit of DPS. Full stop. This adjustment was completely necessary — specifically for the future of the healer role.


    lItTlE bIt oF dPs
    (22)
    Great community btw

  2. #22
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Tbh I am so ZzzZz / meh about Atonement for PLD that I am considering just leveling up my AST so that I have all three healers ( also, it's easier gear wise than having to get gear for Magic dps, Healer AND Tank ).
    AST seems to be getting a lot of hate tho and I rarely see them, but they still seem fun to me.
    (0)

  3. #23
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    (2)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  4. #24
    Player
    Wawachume's Avatar
    Join Date
    Mar 2019
    Posts
    108
    Character
    Wawachume Popochume
    World
    Balmung
    Main Class
    White Mage Lv 90
    <looks back and forth nervously> Okay, I'm a lurker and haven't posted before, but—

    I think what bothers me about the new cards is that they feel like a DPS mechanic. I don't mean that their function is to boost damage done; I mean they feel like the sort of playstyle you'd see on a DPS class.

    For healers in FFXIV and many other MMORPGs, gameplay focuses on things like resource management and situational decision-making. You have to choose the right ability for the right circumstances. Often, there are enough variables that decisions have to be made via fuzzy rather than deductive thinking, so healing is famously called an art rather than a science. DPS gameplay, meanwhile, focuses on "rotation"—that is, interaction between abilities. Since this is less situationally-dependent, it's more predictable, and DPS is called a science, not an art.

    I like healing in MMORPGs largely because of this difference—I'd rather make decisions intuitively rather than deductively.

    The pre-5.0 cards let me do that. When I drew a card, I had eight choices: give it to one of four players, or use royal road, minor arcana, spread, or redraw/discard. And what I did varied based on my situation. Normally, I'd put an extra balance in the spread and save it for a boss fight. But if I was, say, doing Ser Charibert with an incompetent group, I'd rather have a ewer in the spread. My favorite card was the Arrow: Not only did it require me to know how other classes worked, so I didn't give it to someone who didn't want it, but I could also use it to boost either damage (by giving it to a DPS) or healing (by giving it to myself).

    But the Shadowbringers cards feel like a DPS mechanic. Their function is much simpler—to boost damage done by players in the party—so there's no need to choose the right ability for the right situation. Instead, the challenge is to execute the abilities quickly, and in the right order, so as to produce the maximal damage boost. Where Stormblood had card abilities, Shadowbringers has a card rotation.

    Honestly, I think it's impossible to change this situation within the current card system. There's a reason why DPS classes focus on ability interaction rather than situational decision-making—it's because there are only two possible situations for a DPSer:

    1. Do as much damage to this thing as possible.
    2. Do as much damage to all these things as possible.

    Since this is supposed to be the "level-headed" thread, I guess I should say that none of this means the new cards are objectively worse in any way. People who like planning and deductive decision-making, but still enjoy healing, may like the new cards better. But for me, the new system lacks what drew me to healing in the first place. If they were determined to make all the cards +damage only, I'd have honestly preferred that they make the card system much simpler and increase complexity elsewhere in the job, rather than create this convoluted seven-button system whose only function is a simple damage boost.

    On the other hand, WHM and SCH still feel very healer-y to me, so maybe it's good to have one that works differently. I just don't think I could main it myself.
    (10)

  5. #25
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Brarry View Post
    That analysis looks nice and all. The devs probably had similar thoughts when making these changes to the ast class.

    Looks good on paper. Still doesn't make it fun to play.

    The proof is really in the numbers of people playing ast after 80 and accepting ast in parties. You can analize and and rationalize all you want but people want to play a class that is interesting and fun. By the looks of it that's exactly what they are doing.
    I still find AST fun.

    I don't play it at 80 though, because it needs several potency/duration adjustments to make it viable. Which I'm expecting on tuesday.

    Same with NIN.

    So you can't say "people arent playing it therefore it's not fun."
    (0)

  6. #26
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Seraphor View Post
    I still find AST fun.

    I don't play it at 80 though, because it needs several potency/duration adjustments to make it viable. Which I'm expecting on tuesday.

    Same with NIN.

    So you can't say "people arent playing it therefore it's not fun."
    In terms of representation on Everyone’s Favorite Website to Hate, AST is noticeably behind the other two healers. And I mean by a very significant margin. As is NIN, too, actually. MNK almost has as much representation as NIN.

    Over the last two weeks for the healers:

    WHM: 187,342
    SCH: 139,044
    AST: 58,734

    Oh, how the mighty have fallen.
    (17)
    Last edited by HyoMinPark; 07-27-2019 at 08:01 PM.

  7. #27
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HyoMinPark View Post
    In terms of representation on Everyone’s Favorite Website to Hate, AST is noticeably behind the other two healers. And I mean by a very significant margin. As is NIN, too, actually. MNK almost has as much representation as NIN.

    Over the last two weeks for the healers:

    WHM: 187,342
    SCH: 139,044
    AST: 58,734

    Oh, how the mighty have fallen.
    Which indicates a balancing issue, precisely what patch 5.05 is meant to address.
    (0)

  8. #28
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Seraphor View Post
    Which indicates a balancing issue, precisely what patch 5.05 is meant to address.
    It can also represent that players aren’t satisfied with the changes. There have been a fair share of complaints regarding not only the cards, but also the changes with regards to the removal of Time Mage-esque abilities, and to abilities like CU and the way Horoscope functions (i.e., a more clunky PI). Just because you’re satisfied doesn’t mean everyone is, and you cannot ignore the complaints AST has had lately with regard to everything—not just potencies.
    (19)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  9. #29
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Seraphor View Post
    Which indicates a balancing issue, precisely what patch 5.05 is meant to address.
    Simple potency fixes don't fix core job mechanics issues.
    (18)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #30
    Player
    PaulH's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    246
    Character
    Dru Hutton
    World
    Odin
    Main Class
    Scholar Lv 100
    I like to think I am good with SCH and WHM it isn't my play style as I like shields and preventing damage. But the burst healing of WHM and just going pow pow pow is fun. I was alright with AST pre SHB in NOCT and did a few lvl 70 dungeons post and it feel tough.

    Question as this is a level headed AST review. How viable is a NOCT stance as in stands a AST? does it get easier in SHB? (I get we have adjustments coming up)
    (0)

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