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  1. #11
    Player
    Yakugami's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Ivaldi Rose
    World
    Exodus
    Main Class
    Astrologian Lv 80
    (...cont)

    the problem is, even if you reduce the cooldown and boost the strength of Divination, it's still an absolute eyesore to look at on paper and in game;

    why do we have to dance around all these mechanics on 7 buttons for what other classes have on one button, when they're already in the process of homogenizing everything in the first place?

    they could give us the exact same kit, and boost all the numbers into absolutely broken levels making AST a must-pick, and it still would be, in concept, fundamentally flawed


    Sleeve Draw is another good example
    this has the same issue SMN is dealing with
    what's with the whole "trying to cram all these oGCD skills in here" that makes the sluggish combat system even more clunky?
    if you aren't utilizing things on the beat, your efficiency plummets, and this game can't handle the way this works, leading to a lot of wasted cooldown timers or GCD uses, making the "already poor" damage bonus, even worse
    (7)
    Last edited by Yakugami; 07-27-2019 at 04:15 AM.