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  1. #10
    Player
    Yakugami's Avatar
    Join Date
    May 2017
    Posts
    29
    Character
    Ivaldi Rose
    World
    Exodus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by LeftHandedLion View Post
    I'm unsure if you read this part of my post, but I call out the numbers stuff specifically. I do ask for increasing the contribution to rDPS since personal DPS is very low. I haven't attempted to do the math but would love to read the findings of those that have (if anyone has). Before I have that information, I'm hesitant to make a claim that cards are a system that don't add enough rDPS. My non-knowledge is inferior to the insider-knowledge the development team had while tweaking the numbers. I'm personally just currently not equipped with enough information to decide if I need to go grab a pitch-fork.

    i didn't, this is true, i read the forums while doing other stuff and type up a few sentences while tabbing in and out of other things, so i skimmed the rest of your posts, and didn't bother, because i failed to see anything related to the actual mechanics of the card system, just numbers, especially since you had already stated that you enjoyed the card mechanic itself, which is baffling, and did in fact skew my thought process afterwards

    "just numbers" are not the only problem

    this is a LOT of buttons dedicated to increasing outgoing rDPS

    before, the card buttons had different meanings, even if you ignore "muh nostalgia" on the mp refresh/damage resist
    (because yes, i agree that bole/ewer/arrow/spear weren't the best way to go with the class, as mp/damage resist shouldn't be things you want to have randomly come into your kit at completely sporadic times, maybe only mp, but even then it's "meh" overall, and the dps cards don't actually change that they're just dps cards)

    lord/lady were a damage or a heal option, which is already 2 buttons (arcana and play, at least, current play, it "was" 1 button before, which makes the current concept even worse, since that was still 1 button for 2 options, where now it's 2 buttons for 1 option) dedicated to two separate roles
    even if they were bad to waste cards on, the concept is what's to strive for

    royal road gave us an aoe option, a burst option, or a sustained option, giving 1 button 3 different meanings
    (which, yes, can be seen as the problem, as you'd only ever want to AoE the damage cards, anyway)

    but the concept of giving 3 options on 1 button is the part to focus on; rather than having 7 buttons for 1 concept

    the current card mechanic is ALL entirely based around increasing someone's damage, and your only "optional" idea would be "is there a melee or ranged in my group" (which is completely asinine as a concept in the first place, for various reasons)

    now we sit there and spam lord/lady, not to mention..... this makes even less sense thematically, because they are the "Minor Arcana" of the deck...

    (cont...)
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    Last edited by Yakugami; 07-27-2019 at 04:17 AM.