I'm unsure if you read this part of my post, but I call out the numbers stuff specifically. I do ask for increasing the contribution to rDPS since personal DPS is very low. I haven't attempted to do the math but would love to read the findings of those that have (if anyone has). Before I have that information, I'm hesitant to make a claim that cards are a system that don't add enough rDPS. My non-knowledge is inferior to the insider-knowledge the development team had while tweaking the numbers. I'm personally just currently not equipped with enough information to decide if I need to go grab a pitch-fork.
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Divination.
It feels very underwhelming in its current form. Much too long a cool down, and for very little benefit.
When I try to rationalize why it was designed the way it was, I find my best theory to be related to how all existing jobs’ raid support/utility was curbed in order to make room for Dancer. I don’t doubt that math was done to ensure that the DPS gain from Arcana and Divination put AST’s overall DPS contribution (personal + cards) at a comparable level to that of WHM and SCH (though perceptively it still feels lower) but I can’t shake the feeling that Divination just feels like a poorly thrown bone.
I’m hoping that numbers are coming back to the dev team to show that AST could use a helping hand in the rDPS department. If that’s the finding, I would very much prefer the buff to come in the form of making Divination better. I would suggest:
- Reduce the cool down to 150 seconds (currently 180).
- Increase the 3 Seal Type DPS boost to 8% (currently 6%).
- Reduce Sleeve Draw cool down to 150 seconds (currently 180).
With this arrangement, AST should still get to use Minor Arcana four times between each Divination, keeping it useful. I don't think the individual cards themselves need any buff to the DPS increase since the AST is drawing one every thirty seconds.
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