(Following up on job actions, part 2)

Celestial Opposition
- This is the action I’m most displeased with. It’s very infuriating! In its previous form, it stunned and extended card and beneficial effect durations. The stun was very helpful in dungeons. Tank pulls everything it can. Put some regens and cards down, pop lightspeed, and then stun all the enemies for an extra buffer of damage mitigation, then go to town with gravity.
- I’m fine with this action being converted into a healing focused action. But the heal needs to be buffed strongly and the stun was actually a great aid to indirectly healing (via postponing incoming damage).
- The combination of the tiny radius and lackluster heal make this such a terrible oGCD heal.
- Improve this action by:
- Reimplementing the stun effect
- Increase the radius of the effect to at least 15y
- Drastically reduce the animation delay (makes shielding rather difficult before the cast bar finishes)
- In Diurnal, increase the regen potency from 60 to 120.
- In Nocturnal, remove the initial cure potency altogether and just make it a 300 potency shield. This is higher than Aspected Helios but since this has such a long cool down, I find this reasonable.

Earthly Star
- Good ol' Earthly Star, the only thing I don’t wish to see changes. Keep the same.

Celestial Intersection
- I really like the short cool down on this action. It’s my favorite new action AST gained.
- I would want to see the initial cure potency increased from 150 to 200.
- This would increase the Diurnal shield potency from 375 to 500.
- Increase the Nocturnal regen from 80 potency to 140 which brings the total potency up from 400 to 700. (I think it’s important to keep this less than Aspected Benefic’s 200 potency tick, 1000 total potency; given the short cool down on the ability.)