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  1. #1
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    Potential Inventory OVERLOAD Incoming? Job Specific Equipment (JSE) and More Primals

    To: Yoshida-san and All,

    I understand that Square is looking into possibly having a "Seasonal Event Temporary Inventory" or some kind of Drop Box perhaps (I can't find the Dev Post), but there's a potential "log jam" situation incoming that could impact our Inventory pretty heavily:

    • Next (major) Patch 1.21 will launch the Job System and the amazing looking Job Specific Equipment. This means possibly an additional +6 Slots (Weapon, Head, Body, Legs, Arms, Feet) taken by *each* Job we want to attain this for.
    • Primal Weapon Drops: In addition (as we've seen with Ifrit and now Moogle), future Primal fights seem to be following a pattern of Primal Weapons (+7 Weapons for each Primal Fight added).
    And this isn't even mentioning new Raid Dungeon Drops (2 new Dungeons in 1.21) and Seasonal Events.

    "Yes" we can all try and be more efficient and not "pack rat" as much stuff, but for players who enjoy crafting, or those that enjoy Seasonal Events, or just have a variety of items for different situations, etc., Inventory Space *is* becoming more of an issue and it's going to get a lot more severe with this next patch.

    Even a player with only, say, ~2 Classes leveled up, would end up losing 12 Inventory Slots, let alone any additional ones for various new Garuda Primal Weapons and stuff from the 2 new Raid Dungeons.

    And for those of us that have even more Classes leveled up... the 6 additional Inventory Slots taken each time, is going to have a big impact.

    Please don't get me wrong. I appreciate and am *so* looking forward to getting the beautiful new Job Specific Equipment (JSE) next patch!

    And getting some (or all) of the Garuda Weapons.

    It's just that this is building up and it'll only get worse as each patch hits before 2.0.

    • Are there any plans before 2.0 to help alleviate this Inventory problem?

    I think the part that makes it hard for some (or many) is that with the horrible Time Sink you've added for each Primal Fight (and the fact that it is primary focus of content of each patch right now), it makes the potential "solution" of "Just throw away Primal Weapons you don't want" a bit harder to swallow at times.

    But that seems to be the path we're going down - just throw away Seasonal Items, Primal or Dungeon Drops you don't need - but doesn't that seem a bit "counter" to the play experience at times?

    With limited content right now, the Primal Fights or Dungeon Drops *are* the main focus and what some people are striving for. But we're getting to the point where we probably will have to just throw away Ifrit, Moogle and future Primal Drops (or just not go after most drops any more, unless they're BIS) because of limited Inventory.

    Season Events, while they can be stupid or silly for some, have sentimental or emotional value for others, and it's nice to keep my Santa / Christmas Outfit. They are a meaningful part of the "Final Fantasy XIV" experience for some players.

    I realize over the long run in any MMO, Inventory will always be a problem and people just have to learn to sell / throw away and be efficient at Inventory Management. That's fine.

    But with a game that focuses on the breadth of the Class / Job System (playing multiple Jobs, the ease of EXP'ing to get to Max Level), Inventory is going to be more of an issue than in MMOs where you mainly only play ~1 or 2 "Mains" for the life of your career (like early XI where it was a monumental task to reach Level 75).

    Thanks~
    (36)

  2. #2
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Solution: Pick one Job and specialize.

    I know it's a big pain in the ass but what can you do? Fortunately we'll have that mannequin system in 2.0 and everything should work out fine.
    (7)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    119
    Please, for the love of all that is holy, give us something besides weapons as rewards!!! Accessories would be great with slot cost disappearing. Earrings with a little bit of diversity would be awesome. Critical Attack Rate, Refresh Rate, Magic Defense Bonus, etc. Give us 3-5 choices or potential drops!
    (21)
    FFXIV Camps
    http://ffxivcamps.blogspot.com

  4. #4
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ErnieKeebler View Post
    Please, for the love of all that is holy, give us something besides weapons as rewards!!! Accessories would be great with slot cost disappearing. Earrings with a little bit of diversity would be awesome. Critical Attack Rate, Refresh Rate, Magic Defense Bonus, etc. Give us 3-5 choices or potential drops!
    Some badass materia would be a great reward too *wink wink*
    (9)

  5. #5
    Player
    ninesunz's Avatar
    Join Date
    Aug 2011
    Location
    U-DA!
    Posts
    339
    Character
    Nine Sunz
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    When's housing suppose to come?
    (0)

  6. #6
    Player
    Tahldon's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    489
    Character
    Tahldon Boyoikoh
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    I tend to agree with the OP. I am very fond of holding on to things that I've obtained throughout the course of the game that have a sort of rarity to them, but I know, after a period of time, I won't be able to keep many things for much longer. I'm thinking that maybe our retainers should have a separate inventory tab for keeping seasonal gear, since it's mostly only novelty stuff anyways. Or something along those lines, at least.

    I also agree with the accessory drops too. I think we should have some more interesting things besides just weapons. Shields, for one, would be nice, even though only THM and GLA can use them, it would still be nice seeing as though each weapon drop goes towards a class anyway. I think that the crafting/gathering jobs should be able to get something out of Primals as well, maybe some crafting armor or tools or something. It's like crafters have been left in this void with their terrible leves system and other craziness involved with it.

    But yeah... inventory management and stuff, I concur with all that.
    (3)
    Well... "Common" sense isn't all that common anymore, now is it?

  7. #7
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    I share the same concern Kiara.

    I really hope some sort of U/U storage is implemented.
    (3)

  8. #8
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    530 slots isn't enough?
    (1)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Kiara View Post
    To: Yoshida-san and All,

    I understand that Square is looking into possibly having a "Seasonal Event Temporary Inventory" or some kind of Drop Box perhaps (I can't find the Dev Post), but there's a potential "log jam" situation incoming that could impact our Inventory pretty heavily:

    • Next (major) Patch 1.21 will launch the Job System and the amazing looking Job Specific Equipment. This means possibly an additional +6 Slots (Weapon, Head, Body, Legs, Arms, Feet) taken by *each* Job we want to attain this for.
    • Primal Weapon Drops: In addition (as we've seen with Ifrit and now Moogle), future Primal fights seem to be following a pattern of Primal Weapons (+7 Weapons for each Primal Fight added).
    And this isn't even mentioning new Raid Dungeon Drops (2 new Dungeons in 1.21) and Seasonal Events.

    "Yes" we can all try and be more efficient and not "pack rat" as much stuff, but for players who enjoy crafting, or those that enjoy Seasonal Events, or just have a variety of items for different situations, etc., Inventory Space *is* becoming more of an issue and it's going to get a lot more severe with this next patch.

    Even a player with only, say, ~2 Classes leveled up, would end up losing 12 Inventory Slots, let alone any additional ones for various new Garuda Primal Weapons and stuff from the 2 new Raid Dungeons.

    And for those of us that have even more Classes leveled up... the 6 additional Inventory Slots taken each time, is going to have a big impact.

    Please don't get me wrong. I appreciate and am *so* looking forward to getting the beautiful new Job Specific Equipment (JSE) next patch!

    And getting some (or all) of the Garuda Weapons.

    It's just that this is building up and it'll only get worse as each patch hits before 2.0.

    • Are there any plans before 2.0 to help alleviate this Inventory problem?

    I think the part that makes it hard for some (or many) is that with the horrible Time Sink you've added for each Primal Fight (and the fact that it is primary focus of content of each patch right now), it makes the potential "solution" of "Just throw away Primal Weapons you don't want" a bit harder to swallow at times.

    But that seems to be the path we're going down - just throw away Seasonal Items, Primal or Dungeon Drops you don't need - but doesn't that seem a bit "counter" to the play experience at times?

    With limited content right now, the Primal Fights or Dungeon Drops *are* the main focus and what some people are striving for. But we're getting to the point where we probably will have to just throw away Ifrit, Moogle and future Primal Drops (or just not go after most drops any more, unless they're BIS) because of limited Inventory.

    Season Events, while they can be stupid or silly for some, have sentimental or emotional value for others, and it's nice to keep my Santa / Christmas Outfit. They are a meaningful part of the "Final Fantasy XIV" experience for some players.

    I realize over the long run in any MMO, Inventory will always be a problem and people just have to learn to sell / throw away and be efficient at Inventory Management. That's fine.

    But with a game that focuses on the breadth of the Class / Job System (playing multiple Jobs, the ease of EXP'ing to get to Max Level), Inventory is going to be more of an issue than in MMOs where you mainly only play ~1 or 2 "Mains" for the life of your career (like early XI where it was a monumental task to reach Level 75).

    Thanks~
    im really hoping housing has lie 300 slots or something.
    (1)

  10. #10
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ninesunz View Post
    When's housing suppose to come?
    From the 2.0 outline PDF:

    ・Early February 2012 - Patch 1.21 (and subsequent hotfixes)
    ⇒Creation of Private Rooms (Inns, etc.)/ Hamlet defense PvE content
    ⇒The job system (7 jobs plus related quests and gear) / Personal chocobo gear
    ⇒Two new instanced raids
    (2)
    Last edited by Zantetsuken; 01-21-2012 at 03:27 AM.

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