To: Yoshida-san and All,
I understand that Square is looking into possibly having a "Seasonal Event Temporary Inventory" or some kind of Drop Box perhaps (I can't find the Dev Post), but there's a potential "log jam" situation incoming that could impact our Inventory pretty heavily:
- Next (major) Patch 1.21 will launch the Job System and the amazing looking Job Specific Equipment. This means possibly an additional +6 Slots (Weapon, Head, Body, Legs, Arms, Feet) taken by *each* Job we want to attain this for.
- Primal Weapon Drops: In addition (as we've seen with Ifrit and now Moogle), future Primal fights seem to be following a pattern of Primal Weapons (+7 Weapons for each Primal Fight added).
And this isn't even mentioning new Raid Dungeon Drops (2 new Dungeons in 1.21) and Seasonal Events.
"Yes" we can all try and be more efficient and not "pack rat" as much stuff, but for players who enjoy crafting, or those that enjoy Seasonal Events, or just have a variety of items for different situations, etc., Inventory Space *is* becoming more of an issue and it's going to get a lot more severe with this next patch.
Even a player with only, say, ~2 Classes leveled up, would end up losing 12 Inventory Slots, let alone any additional ones for various new Garuda Primal Weapons and stuff from the 2 new Raid Dungeons.
And for those of us that have even more Classes leveled up... the 6 additional Inventory Slots taken each time, is going to have a big impact.
Please don't get me wrong. I appreciate and am *so* looking forward to getting the beautiful new Job Specific Equipment (JSE) next patch!
And getting some (or all) of the Garuda Weapons.
It's just that this is building up and it'll only get worse as each patch hits before 2.0.
- Are there any plans before 2.0 to help alleviate this Inventory problem?
I think the part that makes it hard for some (or many) is that with the horrible Time Sink you've added for each Primal Fight (and the fact that it is primary focus of content of each patch right now), it makes the potential "solution" of "Just throw away Primal Weapons you don't want" a bit harder to swallow at times.
But that seems to be the path we're going down - just throw away Seasonal Items, Primal or Dungeon Drops you don't need - but doesn't that seem a bit "counter" to the play experience at times?
With limited content right now, the Primal Fights or Dungeon Drops *are* the main focus and what some people are striving for. But we're getting to the point where we probably will have to just throw away Ifrit, Moogle and future Primal Drops (or just not go after most drops any more, unless they're BIS) because of limited Inventory.
Season Events, while they can be stupid or silly for some, have sentimental or emotional value for others, and it's nice to keep my Santa / Christmas Outfit. They are a meaningful part of the "Final Fantasy XIV" experience for some players.
I realize over the long run in any MMO, Inventory will always be a problem and people just have to learn to sell / throw away and be efficient at Inventory Management. That's fine.
But with a game that focuses on the breadth of the Class / Job System (playing multiple Jobs, the ease of EXP'ing to get to Max Level), Inventory is going to be more of an issue than in MMOs where you mainly only play ~1 or 2 "Mains" for the life of your career (like early XI where it was a monumental task to reach Level 75).
Thanks~