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  1. #28
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Not true. the system I go through. would allow the Stamina bar to be used as it is. by separating the MP/TP/Stamina bars from each other. You will still be able to focus on your WS's while the "auto-attack" keeps you normal attacks cycled through an optimized usage controlled by the game. only differences would be. introduction of the "stances" from the FF14 site. To determine which normal attacks would be handled under each of those stance.

    As for THM, CON. They would just have a standard attack that would be cycled thru the stamina bar by the game, then the player can focus on what they need to do whether it be healing the group. DoT, Magic bursts through the BR. or nuking the monster for added DPS.

    Much like your idea, just the "other attack" would not take anything away from the TP gain.

    Would also allow the player to turn the auto-attack feature off allowing almost the exact same play style, just you are in control of when you would attack.

    This could also be added with the BR system. by inputing say a normal attack you would be stuck (much like you are at the present time with doing this), then change the system allowing the player to say add a WS ability to the BR system, then putting that on the side till it is ready to be set off. while allowing the normal attacks to be filtered in without using the attack bonus, Accuracy bonus used on the WS move that was set for the BR.

    As for the Enhancing abilities as well as the Magic spells, they are all on a cool down timer so pretty much everything would be able to be handled on that spectrum, not really sure what you mean by the monster AI. can't see this system changing that in any way. they pretty much have their own system working for them, SE can just leave that battle system to what it is.
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    Last edited by Shadowskill; 03-22-2011 at 10:43 PM.

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