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  1. #1
    Player
    Shadowskill's Avatar
    Join Date
    Mar 2011
    Posts
    89
    Character
    Naberius Abaddon
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    What would the values of the attacks be based off of?

    What would happen to the normal attacks that have added effects like Evasion/defense, TP, Bind, work in a form of a combo attack (Heavy strike to Flurry)?

    I know I tend to look to deep at things at times. but just tossing auto-attack on the system as it is. would need little more insight then.. ok auto-attack on/off we are done.

    I read through many threads with methods of converting the system as it stands be reworked to allow auto-attack, some pretty good ideas in those threads.

    Some classes are easier to implement an auto-attack. Mage, Archery, imo would be very simple to just toss on auto-attack. classes like GLA, PUG, MRD would not be as simple due to the many abilities falling under the normal attack section that would need to be removed or adapted to fit the new system.

    What seems simple from the surface may not always be so simple once look at all outcomes from that one "simple" addition of, in this case Auto-attack.

    If SE was to implement a FF11 style of auto-attack, they would need to introduce a delay on weapons. remove all these abilities like Light strike, Pummel, Broad swing, etc. to fit the auto-attack of the FF11 system. would work great imo.

    I was just taking what we had at our disposal then working it around what SE had on their site, then finding a balanced method that would allow both auto-attack on/off. without changing the battle system to much from how it is atm.
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    Last edited by Shadowskill; 03-22-2011 at 09:43 PM.

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