Quote Originally Posted by Kilta_Firelotus View Post
Auto attack can be fast and I still hate it. Why? I'm not the one pressing the kill button. I'm watching the game do it. Plus with Auto attack heavy cookie cutting will happen because of trying to get the most out of it. Auto attack relies too much on weapon delay. Or is just some low damage animation between your abilities (WoW ish). What got old was all dd doing /nin because of having 2 weapons or shadows cux their single weapon was to fast due to haste staking.

I always refreshed the drk if they used their spells most don't. The reason, is because it took away from dd. Only spell i seen drk use mostly is stun. And only on boss fights.

Bad drks and the peopel /nin were nurfing their damage, most people in XI had no idea how much damage they were actually doing. I was part of the community that parsed and used windower, and spell cast mods and all that fun stuff. As such, I had more information to optimize my character, by casting the right spells at the right times, you increased your damage, it was not a novelty to do it, it actually helped, but people don't noticethings like that cause there wasnt' enough information to make decissions on. /nin was easly a 20-30% damage cut for most classes with the except of a few like war when rampage was broken and dnc. Anyway, the point is, the problem wasn't auto attacking, it was people making uninformed decissions, and SE not giving them the tools to collect the inforation easily or effectly.

Damage meters and such are a big help to an MMO community, SE hasnt' asknowledged this yet, I suspect it is becuse they know their game is for casuals and like it that way, but all this doens't defeat the fact that you lose something by taking out auto attack and noone has addressed that yet.

If you "feel" that it disrupts your game play then you are free to think that as it is personl and opinionated but you can't say that auto attack takes away from game varieties becuase the lower end of the pyramid thinks /nin helps their damage.