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  1. #1
    Player
    Zsplash's Avatar
    Join Date
    Mar 2019
    Posts
    72
    Character
    Dizzy Fox
    World
    Twintania
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Thamorian View Post
    FFXIV community is obsessed with healers doing DPS because all fights are predictable where there is a lot of down time where heals simply are not needed. SE says they want healers to be more heal focused but then we are given dungeons where healers don't need to heal half the time. All the fights are scripted so once you learn the fight ,you know whats coming next with the most randomness being boss is either gonna go with a "X" style attack or a "+" style attack.
    yes that's a whole gameplay mechanic issue/boss development issue. Healing is too easy, mechanics work like clockwork and there's very little consistent dmg requiring healing that hits everyone typically. Raises being infinite also promote a sloppy replay of the same old requirement of "one hit kill" mechanics since 1.x primals.

    You'd think at some point SE might realize their own healer gameplay including CDs and how mana regeneration works is limiting their development. Or try to develop a true raid above 8 players that isn't just for catch-up gear. Instead it's the same old formula, just like they still include dps check mechanics yet refuse to add addon functionality to the game. There's no reason for it other than that they probably can't, don't know how to or don't want to. Toxicity is just an excuse to throw out there, ffxiv is plenty toxic at times and usually none of it even has to do with the DPS, plus SE already knows everyone can use them so...
    (1)
    Last edited by Zsplash; 08-01-2019 at 12:42 AM.