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  1. #31
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by YanderePrincess View Post
    Well, Rongway is referring to how on a lot of bosses (most commonly in savage or extreme content), the ideal is to have everyone stacked on the boss's tail except for the MT, so that various mechanics can be more easily dodged because they're clumped instead of spread out. This first started with things like Titan HM where being stacked like this made it much easier to dodge Weights of the Land because that made them all be clumped up in one place. That way you didn't accidentally run into someone else's trying to get out of yours. If there's a WHM in the party, this clumping up also allows use of Cure III instead of Medica, which is more potent and more MP efficient for aoe healing, but has a massively smaller range (more akin to our current PBAoE WS ranges that you're complaining about, possibly smaller).
    Fair point, but not every boss needs you to be clumped up on their rear and I don't see any point to it unless mechanics require it, otherwise it doesn't really feel like you're playing a range class, just a low potency melee support
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  2. #32
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Drayos View Post
    Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

    RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

    You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
    Honestly part of my issue is that RDM's melee combo is super satisfying to get off and end with a backflip, dancer's "melee combo" just kinda feels disruptive for little payoff.

    I'm hoping they'll address this in the future since as a person who's played RDM a lot I actually enjoy moving into melee range for finishers, but there's a 25% chance that you'll move into melee range and get 0 procs off the 2 aoe skills and only gain about 100 potency, which, whoop dee doo so exciting
    (0)

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  3. #33
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dogempire View Post
    Fair point, but not every boss needs you to be clumped up on their rear and I don't see any point to it unless mechanics require it, otherwise it doesn't really feel like you're playing a range class, just a low potency melee support
    Conversely, there isn't much reason to stand at max range either. I tend to stay relatively close to the bosses (even on ranged) and only disengage if need be. It makes it much easier on healers that way, too; because they should also be centered near the party for their AOE heals to hit.

    Quote Originally Posted by Dogempire View Post
    Honestly part of my issue is that RDM's melee combo is super satisfying to get off and end with a backflip, dancer's "melee combo" just kinda feels disruptive for little payoff.

    I'm hoping they'll address this in the future since as a person who's played RDM a lot I actually enjoy moving into melee range for finishers, but there's a 25% chance that you'll move into melee range and get 0 procs off the 2 aoe skills and only gain about 100 potency, which, whoop dee doo so exciting
    Flourish will be up around the same time you're dancing for your big boi Standard Finish or super big boi Technical Finish in most instances. Even with the drifting caused by Standard/Technical being on the GCD. It's the same idea you've presented here with the RDM melee combo. You should already be moving in to range for your Finishes - the Flourished AOE procs are just icing on that cake.
    (0)
    Last edited by HyoMinPark; 07-27-2019 at 03:28 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #34
    Player
    Dogempire's Avatar
    Join Date
    Dec 2015
    Posts
    1,079
    Character
    Okami Amaterasuu
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Conversely, there isn't much reason to stand at max range either. I tend to stay relatively close to the bosses (even on ranged) and only disengage if need be. It makes it much easier on healers that way, too; because they should also be centered near the party for their AOE heals to hit.
    I actually never stand at max range, I started the game healing so I usually stood mid range for max aoe coverage and still do. (Between the casters/ranged in the back and the melee/tanks in the front.)

    I just wish the aoes skills had a higher range so that it wasn't necessary to move into near melee range to land them. I know a lot of people enjoy that aspect of dancer but it's a bit annoying to me because it doesn't feel satisfying or really enhance the feel of the job.

    It's obviously my opinion and I shouldn't be playing dancer if I want better range but I've just been trying out all the ranged classes to see what I enjoy and I like dancer minus that one aspect of it.
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  5. #35
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Is it a nice QoL change yes. Is it needed no people are just being lazy
    (0)

  6. #36
    Player
    Hezzlocks's Avatar
    Join Date
    May 2019
    Posts
    300
    Character
    Hezz Ackerman
    World
    Ravana
    Main Class
    Machinist Lv 90
    Its all part of the dance, my friend! You put your left foot in, you put your left foot out, you put your left foot in and you shake it all about! You do the final flourishes and you turn yourself around, thats what its all about!
    (3)

  7. #37
    Player
    Jukebox12's Avatar
    Join Date
    Jan 2016
    Posts
    376
    Character
    Juke Fm
    World
    Behemoth
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Hezzlocks View Post
    Its all part of the dance, my friend! You put your left foot in, you put your left foot out, you put your left foot in and you shake it all about! You do the final flourishes and you turn yourself around, thats what its all about!
    You my dear sir is getting a hug
    (2)

  8. #38
    Player
    svann's Avatar
    Join Date
    Aug 2013
    Posts
    182
    Character
    Yaro Barake
    World
    Lamia
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Hezzlocks View Post
    Its all part of the dance, my friend! You put your left foot in, you put your left foot out, you put your left foot in and you shake it all about! You do the final flourishes and you turn yourself around, thats what its all about!
    And do si do!
    (0)

  9. #39
    Player
    Crushnight's Avatar
    Join Date
    Dec 2014
    Posts
    2,345
    Character
    Jets Down
    World
    Gilgamesh
    Main Class
    Dancer Lv 90
    Quote Originally Posted by HyoMinPark View Post
    I'm considering UwU right now, and Flourish would be used in the opener for Ifrit, and then 60 seconds later, which would be right around when the second Eruptions are happening. However, it would probably be possible to squeeze them out before moving away, or holding them long enough to make it back to the boss where people stack for the dashes. I'd have to actually do it in practice, but I'm basing this off of where my BRD rotation usually was - I entered Army's Paeon during Hellfire, which would be around where a DNC would be able to Flourish again, and you can get a few GCDs off before having to disengage to bait. Third Eruptions (if you opt to hold and see them) won't be an issue as you'll sit on Flourish for your opener on Titan.

    For Predation baiting, it's likely that it will still be on CD from the opener. By the time you circle back around to Ultima is likely when it would come off cooldown again, and you'll be stacking close to him up until the Plumes appear and you move back to bait Titan's Landslide. For Annihilation, I'd have to map out a bit more but I think it will also be fine. Flourish would line up with Chain, so it won't be used again until after the Annihilation tether funness and closer towards Suppression's cast. So I think, in UwU at least, Flourish will be easy to manage. I plan to clear it again on DNC, so we'll see if my Quick mental timelining is accurate.

    UCoB would be tricker with Twintania if the DNC is to bait. The first Liquid Hells won't be an issue since it's on CD from the opener. It's the others that would probably take some finagling. I'll see what it's like when I go back into there as well.
    That is really interesting i've been working out fights that i have yet to re-do since becoming a dnc around how my nin used to work since Flourish will be up roughly around the same timeframe as trick attack was, while i could speak on Savage, Ultimates i couldn't speak on beyond Ifrit/Nael as that is as far as i got with my group before they took breaks.

    Currently for Eden savage i'll have to remember for second boss to go stand on the corner to get dmg up buff pre-pull without pulling the boss XD, lots of new interactions going from a melee to physical range (auto attack being one of the biggest pre-pull offenders)
    (0)
    Guy butt is best butt <3

  10. #40
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Kidria View Post
    I'd rather Flourish made your procs have the same GCD as your step motions during it's duration, kinda like how Rapid Fire worked on old MCH.
    THIS!
    This would make it more fun and interesting~Legit the only reason i hate Flourish is cause im a sitting duck at the boss to use the AoEs id rather use em instantly and back off
    (0)

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