Quote Originally Posted by Drayos View Post
Your technical step can do over 100k damage while ur in melee range tho if that feels anymore satisfying.

RDM and dancer suffer this with procs, because the systems built around the concept of building and maximising procs they move from “moments of excitement” to they’re just there.

You have to remember these jobs are built to proc constantly. Not just occasionally around core rotation.
Well, against a single-target, your AOE procs are timed around a relatively core rotation—Flourish is every 60s; so you can wager that, every minute, you’ll have to move into melee range for them. You’ll never be using your AOE combo on a single-target to proc them outside of Flourish, and the other Flourished procs (Reverse Cascade, Fountainfall, Fan Dance III) can all be executed from range. It’s just Rising Windmill and Bloodshower where you have to move into immediate melee range during Flourish windows.

Ideally, your AOE procs should always be used when you Flourish, because they are free damage AND they have a chance to proc your Feathers. If one ends up dropping, it should be Rising Windmill, as Bloodshower is a 125 potency loss if dropped, and Rising Windmill is a 75 potency loss if dropped. Ideally, though, you should try to get all four out. The only time where one may drop is during Technical Finish windows, where Saber Dance and Standard Step/Finish may take priority over your weaker Flourished procs (Fountainfall and Reverse Cascade should never be allowed to drop).