Quote Originally Posted by Dogempire View Post
Honestly I would have no problem going into melee range for rising windmill and bloodshower except the skills are only better than your typical 1 2 ranged combo because of the proc chance, which in itself doesn't seem rewarding. RDM has a 1200 potency finisher for the melee combo where all you get for stepping into melee range is a CHANCE to get a 150 potency ogcd which has a chance to give you a 200 potency ogcd.

Albeit I haven't leveled to 80 yet and I'll probably get used to it, but it definitely doesn't feel rewarding to get procs considering the abysmal potency
The procs kill me on Flourish sometimes (I've had times where throughout a fight I'd get absolutely no feathers and used Flourish at least 3 times) but the comparison wasn't so much the attacks and pots as it was more the playstyle--quick in and out of range 'feel' compared to others of their respective role.

In terms of the actual technical aspect, Flourish is still kinda clunky in a way, but I can see how it fits with the 'playstyle' they go for. I doubt they'll do a damage increase on it, but maybe dance-range or smaller gcd would be nice and feel more 'in pace' with the rest.

I'm not 80 either though (will be in maybe an hour if I quit getting distracted) but there isn't much Improv will do to this sort of thing, really.