Quote Originally Posted by Dogempire View Post
it's a pain to have to move into melee range for rising windmill and bloodshower. For a ranged dps you have to stay awfully close to the boss just to land some of your skills.
Everyone should be close enough regardless of role that this isn't a burden. Nobody should ever be out in left field even if they can hit everything from there; that's just a basic lesson every ranged DD in this game needs to learn. Besides, you have no cast times and no channeled moves aside from Improvisation, which you only use in situations that moot this point; and you even have a teleport skill with three charges for quick position changes.