Quote Originally Posted by Jandor View Post
I don't know how people are arriving at the conclusion GNB is simplest to be honest. It isn't complicated by any stretch, but so far my experience is that none of the tanks really are anymore.
Even in stormblood the tank were simple, WAR in 5.0 was more complex but with the new Inner release the gameplay got simplified (for better or worse)

DRK had the DA spam and a lot of double weaving and small optimization windows, the old delirium was ok (you use it to extend blood weapon and get some MP) and aside from capping MP or blood, it was hard to get punished as a DRK.

Now In ShB

DRK got revamped. The community in general feels ok about the job only asking for small potency and QoL adjustments while the forum only complains about every little thing.

WAR got more complex due to the nascent flash now. If you overlap a inner release with a infuriate its a huge dps loss. That was not a factor in SB.

PLD got one more skill in the rotation but the complexity remains kinda the same 3X atonement replaces the second Fast/Riot/Authority in your physical phase. No more shield bash but Intervene takes its place.

GNB is a new job and got a lot of buttons, you can stop your main BnB combo to start the ammo combo and continue the BnB combo. Cartridge management is intuitive but hard to master the no mercy windows. In no mercy, you always want to spend at least 3 cartridges (5 if you have the "reload") and your dots (that conveniently shares the No mercy CD).

As for the aggro combos, nobody used then in SB, only PLD and DRK on pulls
PLD was always OT so the only job who used aggro combo was DRK and only one time in the fight.
WAR had no need to use aggro combo with unchained + equilibrium opener