Quote Originally Posted by Reynhart View Post
How can someone say that Dark Knight was a "high HP, high def" job in that game ?
FFIV is character driven and not class driven.

FF3: Heavy Armor, AoE specialist, ignores defense

FF4: Used as a plot point to transition into a PLD, shares AoE from FF3. Which uses HP and has a CD of 2 turns.

FF8: Darkside command from Guardian Forces which expend HP to deal damage.

FFX-2: Status Immunity, HP sacrificing attacks

FFXI : Heavy Armor, skills that focus on absorb/drain, debuffs
Tactics:Heavy Armor, HP and MP absorb, HP sacrificing attacks

FF4HoL: Darkside action to sacrifice HP for damage

BDFF/BDFF2: Heavy Armor primarily Helmets, HP sacrificing attacks, stat increases on receiving damage, blow up when you are KO'd dealing AoE damage on death, ability to absorb all magic damage and convert it into MP and take no damage, cast doom on self to boost all stats, Minus Strike which lands attacks they do damage based on missing HP. Hitting an enemy say at 10/500 HP will make it land for 490 damage.

FF Dimensions: HP sacrificing attacks, Draw Attacks which is a provoke to focus on the DRK, Last Resort is another ability that inflicts doom on self to buff stats, Final Thrust is an attack based on hit point total and low success rate at high HP, HP absorb.

A general breakdown of DRK over the series shows prominent use of heavy armor and HP sacrificing attacks with the occasional status immunity and interesting anti magic tank skills.

Mostly prominent in the BDFF subseries.

It's all on the wikia for you to gloss over.