Results 1 to 10 of 123

Hybrid View

  1. #1
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by DemonicNeko View Post
    Option 1 is just changing the MP cost to an hp cost for The Blackest Night. Which I would love this change. Making sure to pop it at the right right time. None of this. "oops I missed the tank buster so I am going pop Blackest Night to cover for the healers." That would just ko us. Would bring a new level of play to the class.
    Plus it feels more in line with the idea a DRK has to sacrifice defense, rather then their own offense. If you fail to pop TBN, you lose MP/offense. For this version u make TBN less effective, since it cost HP to begin with.

    When I make my own content, and design classes with roles, I try to make them capable of mostly the same stuff, but they have things they "struggle" with, and things that are nearly passive for them.
    For tanks its Mitigation, Threat, and DPS.
    So I'd split the tanks as follows;
    Tank:______Passive:____________Requires a lot of effort to equal the others:
    TANK#1_____Threat is easy__________Mitigation is hard to maintain.
    TANK#2_____Threat________________DPS
    TANK#3_____DPS__________________Mitigation
    TANK#4_____DPS__________________threat
    TANK#5_____Mitigation______________DPS
    TANK#6_____Mitigation______________threat
    TANK#7_____Neutral on all 3.
    (there's more combinations, but you get the idea)

    DRK should be in the "Mitigation is what they have to work for, it doesnt come easily." category. Tank #1 or #3 (#3 if you look at how dark side used to work, and that WARs have always generated the most threat.)
    Right now, all tanks have instant 1 button press mitigation they can fall back on. WAR was the closest, with storms path at one point having a -10% dmg taken at the end of a combo.
    Then Inner Beast was part of a gauge they have to actively build up, but it came at the cost of DPS. (not the best way to handle that, but the closest thing FFXIV had to my example.)
    This system would bring some variation based on what it is you have a preference for.
    The current tanks generate threat passively w/o effort. And the current tanks have something between neutral and passive for mitigation, as it requires a button press, but hardly requires much effort, other than making CDs line up with tank busters.
    DPSing as a tank is roughly neutral, with minimal effort to keep DPS up. (Though some might make some arguments based on which tank they find harder, such as the longer rotation of a PLD, or wanting to save MP for TBN/bursting TBN on DRK, which hurts DRKs DPS)
    (2)
    Last edited by MaraD_; 07-29-2019 at 04:45 AM.

Tags for this Thread