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  1. #1
    Player
    DemonicNeko's Avatar
    Join Date
    Aug 2017
    Posts
    103
    Character
    Vela Zhezzaia
    World
    Faerie
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nephyleem View Post
    You know, these "high-risk high-reward" tanky jobs that sacrifices their own HP to protect themselves or deliver strong blows?
    That literally steals vitality from their foes to survive?
    Makes shield out of their foes' blood?
    That do ACTUAL DARK STUFF.

    Does is speaks to anybody?
    Or is that just me? '^'
    Honestly they have no idea what to do with DRK. We can see that with it being an emo warrior. I like the idea of us being a high risk high reward tank. With a very high ceiling. If funny how you brought up using our own hp as a tool to do abilities and using the enemies life to aid us. The level 30-50 dark knight story. Really gave me that feeling of a dark knight true power is. You use your life ether to slay your enemies. Yet killing enemies you suck the life ether out of their dying bodies to feel your dark parts.

    So kinda like a vampire/demon tank. Yet we are not drinking blood or eating souls. We are draining their life forces.

    Quote Originally Posted by MagiusNecros View Post
    Tanks can't sacrifice HP because a majority of the playerbase sucks. Is basically what I'm getting from you.

    Probably why they trivialized enmity management.

    So basically the traditional concept of a Dark Knight is perpetually dead. Nice.
    Totally not true. It just out side of Main Story. Square is really lacking on ideas. Which sadly that really all I do now. As the game play is pretty bland. Would be nice if we got something new and exciting to do. When a Paladin, Warrior and Dark Knight all play exactly the same. It feels real bad we have to ever play gunbreaker or dps to get some more exciting game play. Tanks this expansion suck.

    Quote Originally Posted by DonovanLifeweaver View Post
    optionj 1 to 3 kills scholar bubble
    ask for an adjustment to tena to make it a viable stats so we can stack suvival instead of dps
    Option 1 is just changing the MP cost to an hp cost for The Blackest Night. Which I would love this change. Making sure to pop it at the right right time. None of this. "oops I missed the tank buster so I am going pop Blackest Night to cover for the healers." That would just ko us. Would bring a new level of play to the class.
    (6)
    Last edited by DemonicNeko; 07-28-2019 at 10:58 PM.

  2. #2
    Player
    MaraD_'s Avatar
    Join Date
    May 2019
    Posts
    290
    Character
    Hede Devaul
    World
    Mateus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by DemonicNeko View Post
    Option 1 is just changing the MP cost to an hp cost for The Blackest Night. Which I would love this change. Making sure to pop it at the right right time. None of this. "oops I missed the tank buster so I am going pop Blackest Night to cover for the healers." That would just ko us. Would bring a new level of play to the class.
    Plus it feels more in line with the idea a DRK has to sacrifice defense, rather then their own offense. If you fail to pop TBN, you lose MP/offense. For this version u make TBN less effective, since it cost HP to begin with.

    When I make my own content, and design classes with roles, I try to make them capable of mostly the same stuff, but they have things they "struggle" with, and things that are nearly passive for them.
    For tanks its Mitigation, Threat, and DPS.
    So I'd split the tanks as follows;
    Tank:______Passive:____________Requires a lot of effort to equal the others:
    TANK#1_____Threat is easy__________Mitigation is hard to maintain.
    TANK#2_____Threat________________DPS
    TANK#3_____DPS__________________Mitigation
    TANK#4_____DPS__________________threat
    TANK#5_____Mitigation______________DPS
    TANK#6_____Mitigation______________threat
    TANK#7_____Neutral on all 3.
    (there's more combinations, but you get the idea)

    DRK should be in the "Mitigation is what they have to work for, it doesnt come easily." category. Tank #1 or #3 (#3 if you look at how dark side used to work, and that WARs have always generated the most threat.)
    Right now, all tanks have instant 1 button press mitigation they can fall back on. WAR was the closest, with storms path at one point having a -10% dmg taken at the end of a combo.
    Then Inner Beast was part of a gauge they have to actively build up, but it came at the cost of DPS. (not the best way to handle that, but the closest thing FFXIV had to my example.)
    This system would bring some variation based on what it is you have a preference for.
    The current tanks generate threat passively w/o effort. And the current tanks have something between neutral and passive for mitigation, as it requires a button press, but hardly requires much effort, other than making CDs line up with tank busters.
    DPSing as a tank is roughly neutral, with minimal effort to keep DPS up. (Though some might make some arguments based on which tank they find harder, such as the longer rotation of a PLD, or wanting to save MP for TBN/bursting TBN on DRK, which hurts DRKs DPS)
    (2)
    Last edited by MaraD_; 07-29-2019 at 04:45 AM.

  3. #3
    Player
    Danelo's Avatar
    Join Date
    Jun 2018
    Posts
    305
    Character
    Vann Wood
    World
    Adamantoise
    Main Class
    Dark Knight Lv 83
    I like the idea of having somethings tied to you hp pool but self-sustain already lags behind for DRK. If SE wants to do this I'd like to see more self-sustain tools built in to accommodate this shift.
    (0)

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